Alexander Schmoelz
Alexander Schmoelz
Verified email at univie.ac.at - Homepage
Title
Cited by
Cited by
Year
Enabling co-creativity through digital storytelling in education
A Schmoelz
Thinking Skills and Creativity 28, 1-13, 2018
372018
On co-creativity in playful classroom activities
A Schmoelz
Creativity. Theories–Research-Applications 4 (1), 25-64, 2017
282017
Socratic dialogue as a teaching and research method for co-creativity?
K Stenning, A Schmoelz, H Wren, E Stouraitis, T Scaltsas, K Alexopoulos, ...
Digital Culture & Education 8 (2), 2016
222016
A pedagogical ontology as a playground in adaptive elearning environments
C Swertz, A Schmölz, A Forstner, F Heberle, P Henning, A Streicher, ...
INFORMATIK 2013–Informatik angepasst an Mensch, Organisation und Umwelt, 2013
212013
You should be reading not texting: Understanding classroom text messaging in the constant contact society
S Watulak
Digital Culture & Education 2 (2), 190-209, 2010
172010
Learning pathway recommendation based on a pedagogical ontology and its implementation in moodle
PA Henning, A Forstner, F Heberle, C Swertz, A Schmölz, A Barberi, ...
DeLFI 2014. Die 12. e-Learning Fachtagung Informatik der Gesellschaft für …, 2014
142014
When I make a film, it’s out of my head”: Expressing emotion and healing through digital filmmaking in the classroom
B Bailey
Digital Culture & Education 3 (2), 76-97, 2011
142011
Linkages between motivation, self-efficacy, self-regulated learning and preferences for traditional learning environments or those with an online component
DC Auld, FC Blumberg, K Clayton
Digital Culture & Education 2 (2), 128-143, 2010
142010
Promoting emerging new media literacies among young children with blindness and visual impairments
M Alper
Dynamics 74, 243-256, 2000
132000
Identity and agency in school and afterschool settings: Investigating digital media's supporting role.
K Davis, A Ambrose, M Orand
Digital Culture & Education 9, 2017
122017
Ernsthafte Spiele als Anlass für Ko-Kreativität
A Schmoelz
Game Based Learning. Dialogorientierung & spielerisches Lernen analog und …, 2016
122016
Exploring dyslexia, literacies and identities on Facebook
O Barden
Digital Culture & Education, 2014
112014
ADOLESCENCE AND THE NARRATIVE COMPLEXITIES OF ONLINE LIFE: ON THE MAKING AND UNMAKING OF YOUTUBE'S ANONYGIRL1.
R Saul
Digital Culture & Education 6 (2), 2014
112014
Der didaktische Raum von INTUITEL. Ein pädagogisches Konzept für ein ontologiebasiertes, adaptives, intelligentes, tutorielles LMS-Plugin
C Swertz, P Henning, A Barberi, A Forstner, F Heberle, A Schmölz
Lernräume gestalten-Bildungskontexte vielfältig denken, 555-566, 2014
112014
Undergraduates’ collaboration and integration of new technologies in higher education: Blurring the lines between informal and educational contexts
S Kumar, F Liu, EW Black
Digital Culture & Education 4 (2), 248-259, 2012
102012
Wise Humanising Creativity: changing how we create in a virtual learning environment
K Chappell, C Walsh, H Wren, K Kenny, A Schmoelz, E Stouraitis
International Journal of Game-Based Learning (IJGBL) 7 (4), 50-72, 2017
92017
INTUITEL-Intelligent Tutorial Interface for Technology Enhanced Learning
PA Henning, F Heberle, K Fuchs, C Swertz, A Schmölz, A Forstner, ...
ProS 2014. Workshop on UMAP Projects Synergy, 3-6, 2014
92014
Beyond common explanations: Incorporating digital technology and culture into classrooms in México
J Kalman
Digital Culture & Education 5 (2), 98-118, 2013
92013
The use of the Internet in male sexual encounters by men who have sex with men in Cameroon
E Henry, Y Yomb, L Fugon, B Spire
Edited by Christopher S Walsh, 40, 2015
82015
Does artificial tutoring foster inquiry based learning?
A Schmölz, C Swertz, A Forstner, A Barberi
Science education international 25 (1), 123-129, 2014
62014
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Articles 1–20