Glitched perception: beyond the transparency and visibility of the video game object J Janik TransMissions: The Journal of Film and Media Studies 2, 65-82, 2017 | 21 | 2017 |
Game/r-Play/er-Bio-Object. Exploring posthuman values in video game research J Janik Philosophy of Computer Games, 2018 | 15 | 2018 |
Negotiating Textures of Digital Play: Gameplay and the Production of Space J Janik Game Studies 20 (4), http://gamestudies.org/2004/articles/jan, 2020 | 11 | 2020 |
Ghosts of the present past: Spectrality in the video game object J Janik Journal of the Philosophy of Games 2 (1), 2019 | 10 | 2019 |
Intra-acting bio-object: A posthuman approach to the player–game relation J Janik Journal of Gaming & Virtual Worlds 13 (1), 21-39, 2021 | 8 | 2021 |
Summoning Ghosts of Post-Soviet Spaces: A Comparative Study of the Horror Games Someday You’ll Return and the Medium T Fousek Krobová, J Janik, J Švelch Studies in Eastern European Cinema 14 (1), 39-52, 2023 | 6 | 2023 |
Meaningful Transformation: Intra-activity and Video Games J Janik Proceedings of Digital Games Research Association, 2019 | 5 | 2019 |
The Cluster Worlds of Imagination The Analysis of Collage Technique in Games by Amanita Design J Janik New perspectives in game studies: Proceedings of the Central and Eastern …, 2015 | 3 | 2015 |
Spotkanie z obcym–gra wideo jako metafora przestrzeni współczesnego miasta J Janik Wielogłos, 63-74, 2015 | 3 | 2015 |
Participatory Poland (part five): You forgot Poland: Exploratory qualitative study of Polish SF and fantasy fandom J Janik, J Kucharska, TZ Majkowski, J Płaszewska, B Schweiger, ... Confessions of an Aca-Fan: The Official Weblog of Henry Jenkins, December 2, 2013 | 3 | 2013 |
Gra jako obiekt oporny: performatywność w relacji gracza i gry cyfrowej J Janik Kraków: Wydawnictwo Uniwersytetu Jagiellońskiego, 2022 | 2 | 2022 |
The material world of digital fictions J Janik Images. The International Journal of European Film, Performing Arts and …, 2021 | 2 | 2021 |
Gra jako obiekt oporny: performatywny charakter relacji gracza i gry wideo J Janik | 2 | 2020 |
Finding Poland: Negotiating the local and the global and the semiperipheral identity of Polish SF&F fandom J Kucharska, P Sterczewski, B Schweiger, J Płaszewska, J Janik Transformative Works and Cultures 19, 2015 | 2 | 2015 |
Ghosts of Present Past: The Video Game as an Anthropomorphized Communication Act J Janik Philosophy of Computer Games conference, Potsdam/Berlin, October, 14-17, 2015 | 2 | 2015 |
Miasto-bohater-idea, czyli postmodernistyczne tożsamości w" Batman: Arkham City" J Janik Homo Ludens, 2015 | 2 | 2015 |
Czas antybohaterów. Deadpool – postmodernistyczny ironista J Janik „Superbohater – Mitologia Współczesności?", 38-43, 2012 | 2 | 2012 |
Gra/cz: idea bio-obiektu w grach wideo J Janik Ekrany, 2017 | 1 | 2017 |
A game within a bio-object (s): Redefining a moment of the gameplay J Janik The Philosophy of Computer Games Conference, 2016 | 1 | 2016 |
Negotiating the local and the global in the construction of semiperipheral identity in Polish science fiction and fantasy fandom J Kucharska, P Sterczewski, B Schweiger, J Płaszewska, J Janik Transformative Works and Cultures 8 (2), 2015 | 1 | 2015 |