Maximilian Altmeyer
Maximilian Altmeyer
DFKI, Saarland Informatics Campus, Germany
Bestätigte E-Mail-Adresse bei dfki.de - Startseite
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Analysis of recycling capabilities of individuals and crowds to encourage and educate people to separate their garbage playfully
P Lessel, M Altmeyer, A Krüger
Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing …, 2015
352015
" Don't Whip Me With Your Games" Investigating" Bottom-Up" Gamification
P Lessel, M Altmeyer, M Müller, C Wolff, A Krüger
Proceedings of the 2016 chi conference on human factors in computing systems …, 2016
252016
Expense control: A gamified, semi-automated, crowd-based approach for receipt capturing
M Altmeyer, P Lessel, A Krüger
Proceedings of the 21st International Conference on Intelligent User …, 2016
212016
Investigating gamification for seniors aged 75+
M Altmeyer, P Lessel, A Krüger
Proceedings of the 2018 Designing Interactive Systems Conference, 453-458, 2018
162018
Watercoaster: A device to encourage people in a playful fashion to reach their daily water intake level
P Lessel, M Altmeyer, F Kerber, M Barz, C Leidinger, A Krüger
Proceedings of the 2016 CHI Conference Extended Abstracts on Human Factors …, 2016
162016
Combining behavior change intentions and user types to select suitable gamification elements for persuasive fitness systems
M Altmeyer, P Lessel, L Muller, A Krüger
International Conference on Persuasive Technology, 337-349, 2019
152019
“Enable or Disable Gamification?”–Analyzing the Impact of Choice in a Gamified Image Tagging Task
P Lessel, M Altmeyer, LV Schmeer, A Krüger
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems …, 2019
122019
Measuring the effect of" bottom-up" gamification in a microtask setting
P Lessel, M Altmeyer, M Müller, C Wolff, A Krüger
Proceedings of the 21st International Academic Mindtrek Conference, 63-72, 2017
112017
The Importance of Social Relations for Well-Being Change in Old Age – Do Game Preferences Change As Well?
M Altmeyer, P Lessel
Proceedings of the Positive Gaming: Workshop on Gamification and Games for …, 2017
92017
Gamified Ads: Bridging the Gap Between User Enjoyment and the Effectiveness of Online Ads
M Altmeyer, K Dernbecher, V Hnatovskiy, M Schubhan, P Lessel, ...
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems …, 2019
82019
Extending a gamified mobile app with a public display to encourage walking
M Altmeyer, P Lessel, T Sander, A Krüger
Proceedings of the 22nd International Academic Mindtrek Conference, 20-29, 2018
72018
Silvercycling: evaluating persuasive strategies to promote physical activity among older adults
M Altmeyer, P Lessel, S Hosseini, A Krueger
Proceedings of the 2018 ACM Conference Companion Publication on Designing …, 2018
72018
Viewers' perception of elements used in game live-streams
P Lessel, M Altmeyer, A Krüger
Proceedings of the 22nd International Academic Mindtrek Conference, 59-68, 2018
52018
Crowdjump: Investigating a Player-Driven Platform Game
P Lessel, M Altmeyer, N Brauner
Proceedings of the Annual Symposium on Computer-Human Interaction in Play …, 2019
42019
Users as game designers: analyzing gamification concepts in a" bottom-up" setting
P Lessel, M Altmeyer, A Krüger
Proceedings of the 22nd International Academic Mindtrek Conference, 1-10, 2018
42018
Towards a novel digital household account book
F Kerber, P Lessel, M Altmeyer, A Kaltenhauser, C Neurohr, A Krüger
CHI'14 Extended Abstracts on Human Factors in Computing Systems, 1921-1926, 2014
42014
Understanding and empowering interactions between streamer and audience in game live streams
P Lessel, M Altmeyer
Interactions 27 (1), 40-45, 2019
32019
Towards predicting hexad user types from smartphone data
M Altmeyer, P Lessel, M Schubhan, A Krüger
Extended Abstracts of the Annual Symposium on Computer-Human Interaction in …, 2019
22019
Game Atmosphere: Effects of Audiovisual Thematic Cohesion on Player Experience and Psychophysiology
G Ribeiro, K Rogers, M Altmeyer, T Terkildsen, LE Nacke
Proceedings of the Annual Symposium on Computer-Human Interaction in Play …, 2020
12020
Hexarcade: Predicting hexad user types by using gameful applications
M Altmeyer, GF Tondello, A Krüger, LE Nacke
Proceedings of the Annual Symposium on Computer-Human Interaction in Play …, 2020
12020
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