Maximilian Altmeyer
Maximilian Altmeyer
DFKI, Saarland Informatics Campus, Germany
Verified email at dfki.de - Homepage
Title
Cited by
Cited by
Year
Analysis of recycling capabilities of individuals and crowds to encourage and educate people to separate their garbage playfully
P Lessel, M Altmeyer, A Krüger
Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing …, 2015
352015
" Don't Whip Me With Your Games" Investigating" Bottom-Up" Gamification
P Lessel, M Altmeyer, M Müller, C Wolff, A Krüger
Proceedings of the 2016 chi conference on human factors in computing systems …, 2016
252016
Expense control: A gamified, semi-automated, crowd-based approach for receipt capturing
M Altmeyer, P Lessel, A Krüger
Proceedings of the 21st International Conference on Intelligent User …, 2016
212016
Combining behavior change intentions and user types to select suitable gamification elements for persuasive fitness systems
M Altmeyer, P Lessel, L Muller, A Krüger
International Conference on Persuasive Technology. PERSUASIVE 2019, 337-349, 2019
192019
Watercoaster: A device to encourage people in a playful fashion to reach their daily water intake level
P Lessel, M Altmeyer, F Kerber, M Barz, C Leidinger, A Krüger
Proceedings of the 2016 CHI Conference Extended Abstracts on Human Factors …, 2016
192016
Investigating gamification for seniors aged 75+
M Altmeyer, P Lessel, A Krüger
Proceedings of the 2018 Designing Interactive Systems Conference, 453-458, 2018
182018
“Enable or Disable Gamification?”–Analyzing the Impact of Choice in a Gamified Image Tagging Task
P Lessel, M Altmeyer, LV Schmeer, A Krüger
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems …, 2019
132019
Measuring the effect of" bottom-up" gamification in a microtask setting
P Lessel, M Altmeyer, M Müller, C Wolff, A Krüger
Proceedings of the 21st International Academic Mindtrek Conference, 63-72, 2017
122017
Extending a gamified mobile app with a public display to encourage walking
M Altmeyer, P Lessel, T Sander, A Krüger
Proceedings of the 22nd International Academic Mindtrek Conference, 20-29, 2018
112018
Gamified Ads: Bridging the Gap Between User Enjoyment and the Effectiveness of Online Ads
M Altmeyer, K Dernbecher, V Hnatovskiy, M Schubhan, P Lessel, ...
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems …, 2019
92019
The Importance of Social Relations for Well-Being Change in Old Age – Do Game Preferences Change As Well?
M Altmeyer, P Lessel
Proceedings of the Positive Gaming: Workshop on Gamification and Games for …, 2017
92017
Silvercycling: evaluating persuasive strategies to promote physical activity among older adults
M Altmeyer, P Lessel, S Hosseini, A Krueger
Proceedings of the 2018 ACM Conference Companion Publication on Designing …, 2018
82018
Viewers' perception of elements used in game live-streams
P Lessel, M Altmeyer, A Krüger
Proceedings of the 22nd International Academic Mindtrek Conference, 59-68, 2018
62018
Crowdjump: Investigating a Player-Driven Platform Game
P Lessel, M Altmeyer, N Brauner
Proceedings of the Annual Symposium on Computer-Human Interaction in Play …, 2019
42019
Users as game designers: analyzing gamification concepts in a" bottom-up" setting
P Lessel, M Altmeyer, A Krüger
Proceedings of the 22nd International Academic Mindtrek Conference, 1-10, 2018
42018
Towards a novel digital household account book
F Kerber, P Lessel, M Altmeyer, A Kaltenhauser, C Neurohr, A Krüger
CHI'14 Extended Abstracts on Human Factors in Computing Systems, 1921-1926, 2014
42014
Hexarcade: Predicting hexad user types by using gameful applications
M Altmeyer, GF Tondello, A Krüger, LE Nacke
Proceedings of the Annual Symposium on Computer-Human Interaction in Play …, 2020
32020
Understanding and empowering interactions between streamer and audience in game live streams
P Lessel, M Altmeyer
Interactions 27 (1), 40-45, 2019
32019
Eating ads with a monster: Introducing a gamified ad blocker
M Altmeyer, P Lessel, K Dernbecher, V Hnatovskiy, M Schubhan, ...
Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing …, 2019
32019
Using hexad user types to select suitable gamification elements to encourage healthy eating
M Altmeyer, M Schubhan, P Lessel, L Muller, A Krüger
Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing …, 2020
22020
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