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Maximilian Altmeyer
Maximilian Altmeyer
DFKI, Saarland Informatics Campus, Germany
Verified email at dfki.de - Homepage
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Cited by
Year
Analysis of recycling capabilities of individuals and crowds to encourage and educate people to separate their garbage playfully
P Lessel, M Altmeyer, A Krüger
Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing …, 2015
342015
" Don't Whip Me With Your Games" Investigating" Bottom-Up" Gamification
P Lessel, M Altmeyer, M Müller, C Wolff, A Krüger
Proceedings of the 2016 chi conference on human factors in computing systems …, 2016
292016
Combining behavior change intentions and user types to select suitable gamification elements for persuasive fitness systems
M Altmeyer, P Lessel, L Muller, A Krüger
International Conference on Persuasive Technology. PERSUASIVE 2019, 337-349, 2019
252019
Expense control: A gamified, semi-automated, crowd-based approach for receipt capturing
M Altmeyer, P Lessel, A Krüger
Proceedings of the 21st International Conference on Intelligent User …, 2016
242016
Investigating gamification for seniors aged 75+
M Altmeyer, P Lessel, A Krüger
Proceedings of the 2018 Designing Interactive Systems Conference, 453-458, 2018
232018
Watercoaster: A device to encourage people in a playful fashion to reach their daily water intake level
P Lessel, M Altmeyer, F Kerber, M Barz, C Leidinger, A Krüger
Proceedings of the 2016 CHI Conference Extended Abstracts on Human Factors …, 2016
212016
Extending a gamified mobile app with a public display to encourage walking
M Altmeyer, P Lessel, T Sander, A Krüger
Proceedings of the 22nd International Academic Mindtrek Conference, 20-29, 2018
192018
“Enable or Disable Gamification?”–Analyzing the Impact of Choice in a Gamified Image Tagging Task
P Lessel, M Altmeyer, LV Schmeer, A Krüger
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems …, 2019
182019
Measuring the effect of" bottom-up" gamification in a microtask setting
P Lessel, M Altmeyer, M Müller, C Wolff, A Krüger
Proceedings of the 21st international academic mindtrek conference, 63-72, 2017
152017
SilverCycling: evaluating persuasive strategies to promote physical activity among older adults
M Altmeyer, P Lessel, S Hosseini, A Krueger
Proceedings of the 2018 acm conference companion publication on designing …, 2018
122018
Gamified Ads: Bridging the Gap Between User Enjoyment and the Effectiveness of Online Ads
M Altmeyer, K Dernbecher, V Hnatovskiy, M Schubhan, P Lessel, ...
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems …, 2019
102019
The Importance of Social Relations for Well-Being Change in Old Age – Do Game Preferences Change As Well?
M Altmeyer, P Lessel
Proceedings of the Positive Gaming: Workshop on Gamification and Games for …, 2017
102017
Hexarcade: Predicting hexad user types by using gameful applications
M Altmeyer, GF Tondello, A Krüger, LE Nacke
Proceedings of the Annual Symposium on Computer-Human Interaction in Play …, 2020
92020
Viewers' perception of elements used in game live-streams
P Lessel, M Altmeyer, A Krüger
Proceedings of the 22nd International Academic Mindtrek Conference, 59-68, 2018
92018
Potential and effects of personalizing gameful fitness applications using behavior change intentions and Hexad user types
M Altmeyer, P Lessel, S Jantwal, L Muller, F Daiber, A Krüger
User Modeling and User-Adapted Interaction 31 (4), 675-712, 2021
82021
Game atmosphere: effects of audiovisual thematic cohesion on player experience and psychophysiology
G Ribeiro, K Rogers, M Altmeyer, T Terkildsen, LE Nacke
Proceedings of the Annual Symposium on Computer-Human Interaction in Play …, 2020
82020
Germ Destroyer-A Gamified System to Increase the Hand Washing Duration in Shared Bathrooms
M Altmeyer, P Lessel, M Schubhan, V Hnatovskiy, A Krüger
Proceedings of the Annual Symposium on Computer-Human Interaction in Play …, 2019
62019
Using hexad user types to select suitable gamification elements to encourage healthy eating
M Altmeyer, M Schubhan, P Lessel, L Muller, A Krüger
Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing …, 2020
52020
Users as game designers: analyzing gamification concepts in a" bottom-up" setting
P Lessel, M Altmeyer, A Krüger
Proceedings of the 22nd International Academic Mindtrek Conference, 1-10, 2018
52018
Towards a novel digital household account book
F Kerber, P Lessel, M Altmeyer, A Kaltenhauser, C Neurohr, A Krüger
CHI'14 Extended Abstracts on Human Factors in Computing Systems, 1921-1926, 2014
52014
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