Fair Play: A videogame designed to address implicit race bias through active perspective taking B Gutierrez, A Kaatz, S Chu, D Ramirez, C Samson-Samuel, M Carnes Games for Health Journal 3 (6), 371-378, 2014 | 81 | 2014 |
Ding! World of Warcraft: Well played, well researched C Martin, S Chu, D Johnson, A Ochsner, C Williams, C Steinkuehler Well Played 3.0: Video Games, Value and Meaning, 253-272, 2011 | 10 | 2011 |
Multimodal meaning-making for young children: Partnerships through blogging MJ Binder, R Sorin, J Nolan, S Chu Understanding Digital Technologies and Young Children: An international …, 2015 | 7 | 2015 |
Soft modding in two out-of-school virtual-worlds based programs E King, E Alagoz, C Martin, S Chu, B Zhang, Y Oh, C Steinkuehler International Journal of Learning and Media 2 (4), 2011 | 6 | 2011 |
Design of the VULab: A quantitative and qualitative tool for analyzing use of on-line health information resources A Kushniruk, R Owston, F Ho, K Pitts, H Wideman, C Brown, S Chu Proceedings of Information Technology and Communication in Healthcare (ITCH), 2007 | 5 | 2007 |
Identifying protoform practices: Leadership C Steinkuehler, EM King, S Chu, E Alagoz, A Bakar, D Simkins, Y Oh, ... International Journal of Learning and Media 1 (2), 2009 | 4 | 2009 |
Mixed methods to study games and learning C Steinkuehler, E King, C Martin, Y Oh, S Chu, C Williams, A Ochsner, ... Proceedings of the 7th Annual Games+Learning+Society (GLS) Conference, 223-229, 2011 | 2 | 2011 |
Designing games for non-gamers: Adopting rapid prototyping as a design methodology D Paiz-Ramirez, S Chu, A Salmon, B Gutierrez User Experience 10 (4), 11-13, 2011 | 2* | 2011 |
The virtual usability laboratory: Its application in the evaluation and analysis of use of web-based health information resources and simulations A Kushniruk, R Owston, F Ho, K Pitts, H Wideman, C Brown, S Chu AMIA Annual Symposium Proceedings 2006, 993, 2006 | 2 | 2006 |
From Roots to Seeds: Authentic Indigenous Museum Education W Ng, J Ayayqwayaksheelth, S Chu Journal of Museum Education 47 (1), 18-31, 2022 | 1 | 2022 |
Qualitative methods for studying learning through gameplay at museums and science centers S Chu, J Yip, J Haas, C Roman Gordon Research Conference on Visualization in Science & Education, 2013 | 1 | 2013 |
Using a designed, online games based affinity space as a quasi-natural ethnographic context and experiment lab C Steinkuehler, E King, E Alagoz, Y Oh, S Chu, B Zhang, A Bakar, ... Proceedings of the 9th International Conference of the Learning Sciences …, 2010 | 1 | 2010 |
Interpreting objects through digital games: The ROM Game Jam R Ostman, S Chu, M Mader Exhibition 37 (1), 40-51, 2018 | | 2018 |
Gaming in museums: How to level up your museum’s public engagement R Ostman, S Chu Museums and the Web, 2018 | | 2018 |
Iterative design and implicit bias: What we learned from making Fair Play D Ramirez, B Gutierrez, S Chu, C Samson-Samuel, A Salmon, K Squire, ... Proceedings of the 1st CUNY Games Festival, 27-28, 2014 | | 2014 |
Pathfinder: Developing prototypes towards an engaging game to reduce implicit bias D Ramirez, S Chu, C Samson-Samuel, B Gutierrez, M Carnes Proceedings of the 8th Annual Games+Learning+Society (GLS) Conference, 431-437, 2012 | | 2012 |
Interview with Harmonix K Squire, S Chu Games, Learning, and Society: Learning and Meaning in the Digital Age, 108-115, 2012 | | 2012 |
Keep it simple. At first. Designing game-based tools for youth C Steinkuehler, S Chu User Experience 10 (1), 28-30, 2011 | | 2011 |