Malte Elson
Malte Elson
Professor of Psychology of Digitalisation, University of Bern
Verified email at - Homepage
Cited by
Cited by
A multilab preregistered replication of the ego-depletion effect
MS Hagger, NLD Chatzisarantis, H Alberts, CO Anggono, C Batailler, ...
Perspectives on Psychological Science 11 (4), 546-573, 2016
A weak scientific basis for gaming disorder: Let us err on the side of caution
AJ Van Rooij, CJ Ferguson, M Colder Carras, D Kardefelt-Winther, J Shi, ...
Journal of behavioral addictions 7 (1), 1-9, 2018
Twenty-five years of research on violence in digital games and aggression
M Elson, CJ Ferguson
European Psychologist, 2014
A unified framework to quantify the credibility of scientific findings
EP LeBel, RJ McCarthy, BD Earp, M Elson, W Vanpaemel
Advances in Methods and Practices in Psychological Science 1 (3), 389-402, 2018
Frustration-aggression theory
J Breuer, M Elson
Wiley Blackwell, 2017
Press CRTT to measure aggressive behavior: the unstandardized use of the competitive reaction time task in aggression research.
M Elson, MR Mohseni, J Breuer, M Scharkow, T Quandt
Psychological assessment 26 (2), 419, 2014
More than stories with buttons: Narrative, mechanics, and context as determinants of player experience in digital games
M Elson, J Breuer, JD Ivory, T Quandt
Journal of Communication 64 (3), 521-542, 2014
That’sa lot to PROCESS! Pitfalls of popular path models
JM Rohrer, P Hünermund, RC Arslan, M Elson
Advances in Methods and Practices in Psychological Science 5 (2 …, 2022
Hardware reverse engineering: Overview and open challenges
M Fyrbiak, S Strauß, C Kison, S Wallat, M Elson, N Rummel, C Paar
2017 IEEE 2nd International Verification and Security Workshop (IVSW), 88-94, 2017
Digital games research: A survey study on an emerging field and its prevalent debates
T Quandt, J Van Looy, J Vogelgesang, M Elson, JD Ivory, M Consalvo, ...
Journal of Communication 65 (6), 975-996, 2015
Fight fire with rainbows: The effects of displayed violence, difficulty, and performance in digital games on affect, aggression, and physiological arousal
J Kneer, M Elson, F Knapp
Computers in human behavior 54, 142-148, 2016
Comparing apples and oranges? Evidence for pace of action as a confound in research on digital games and aggression.
M Elson, J Breuer, J Van Looy, J Kneer, T Quandt
Psychology of Popular Media Culture 4 (2), 112, 2015
Know thy player: An integrated model of player experience for digital games research
M Elson, J Breuer, T Quandt
Handbook of digital games, 362-387, 2014
Virtual reality check: Statistical power, reported results, and the validity of research on the psychology of virtual reality and immersive environments
M Lanier, TF Waddell, M Elson, DJ Tamul, JD Ivory, A Przybylski
Computers in Human Behavior 100, 70-78, 2019
A conceptual review of lab-based aggression paradigms
RJ McCarthy, M Elson
Collabra: Psychology 4 (1), 4, 2018
Does doing media violence research make one aggressive?
M Elson, CJ Ferguson
European Psychologist, 2014
Group formation for small-group learning: Are heterogeneous groups more productive?
A Wichmann, T Hecking, M Elson, N Christmann, T Herrmann, HU Hoppe
Proceedings of the 12th international symposium on open collaboration, 1-4, 2016
Digital Games in Laboratory Experiments: Controlling a Complex Stimulus Through Modding
M Elson, T Quandt
Psychology of Popular Media Culture, 2014
Like this meta-analysis: Screen media and mental health.
CJ Ferguson, LK Kaye, D Branley-Bell, P Markey, JD Ivory, D Klisanin, ...
Professional psychology: Research and practice 53 (2), 205, 2022
Do policy statements on media effects faithfully represent the science?
M Elson, CJ Ferguson, M Gregerson, JL Hogg, J Ivory, D Klisanin, ...
Advances in Methods and Practices in Psychological Science 2 (1), 12-25, 2019
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