Know rob 2.0—a 2nd generation knowledge processing framework for cognition-enabled robotic agents M Beetz, D Beßler, A Haidu, M Pomarlan, AK Bozcuoğlu, G Bartels 2018 IEEE International Conference on Robotics and Automation (ICRA), 512-519, 2018 | 65 | 2018 |
Acquiring task models for imitation learning through games with a purpose L Kunze, A Haidu, M Beetz 2013 IEEE/RSJ International Conference on Intelligent Robots and Systems …, 2013 | 21 | 2013 |
Action recognition and interpretation from virtual demonstrations A Haidu, M Beetz 2016 IEEE/RSJ International Conference on Intelligent Robots and Systems …, 2016 | 18 | 2016 |
Learning action failure models from interactive physics-based simulations A Haidu, D Kohlsdorf, M Beetz 2015 IEEE/RSJ International Conference on Intelligent Robots and Systems …, 2015 | 16 | 2015 |
Open robotics research using web-based knowledge services M Beetz, D Beßler, J Winkler, JH Worch, F Bálint-Benczédi, G Bartels, ... 2016 IEEE International Conference on Robotics and Automation (ICRA), 5380-5387, 2016 | 15 | 2016 |
Cognition-enabled framework for mixed human-robot rescue teams F Yazdani, G Kazhoyan, AK Bozcuoğlu, A Haidu, F Bálint-Benczédi, ... 2018 IEEE/RSJ International Conference on Intelligent Robots and Systems …, 2018 | 13 | 2018 |
Learning task outcome prediction for robot control from interactive environments A Haidu, D Kohlsdorf, M Beetz 2014 IEEE/RSJ International Conference on Intelligent Robots and Systems …, 2014 | 10 | 2014 |
Automated models of human everyday activity based on game and virtual reality technology A Haidu, M Beetz 2019 International Conference on Robotics and Automation (ICRA), 2606-2612, 2019 | 7 | 2019 |
KNOWROBSIM—Game Engine-enabled Knowledge Processing Towards Cognition-enabled Robot Control A Haidu, D Beßler, AK Bozcuoğlu, M Beetz 2018 IEEE/RSJ International Conference on Intelligent Robots and Systems …, 2018 | 7 | 2018 |
Robots, pancakes, and computer games: designing serious games for robot imitation learning B Walther-Franks, J Smeddinck, P Szmidt, A Haidu, M Beetz, R Malaka Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing …, 2015 | 7 | 2015 |
Cut & recombine: reuse of robot action components based on simple language instructions M Tamosiunaite, MJ Aein, JM Braun, T Kulvicius, I Markievicz, ... The International Journal of Robotics Research 38 (10-11), 1179-1207, 2019 | 2 | 2019 |
Making Virtual Pancakes—Acquiring and Analyzing Data of Everyday Manipulation Tasks through Interactive Physics-based Simulations L Kunze, A Haidu, M Beetz 35th German Conference on Artificial Intelligence September 24-27, 2012 …, 2012 | 2 | 2012 |
Automated acquisition of structured, semantic models of manipulation activities from human VR demonstration A Haidu, M Beetz arXiv preprint arXiv:2011.13689, 2020 | | 2020 |
Cut & recombine: reuse of robot action components based on simple language instructions M Tamošiūnaitė, MJ Aein, JM Braun, T Kulvičius, I Markievicz, ... International journal of robotics research. London: Sage publications, 2019 …, 2019 | | 2019 |
Towards Lifelong Object Learning by Integrating Situated Robot J Young, V Basile, L Kunze, E Cabrio, N Hawes, N Hawes, L Kunze, ... 23rd European Conf. on Artificial Intelligence (ECAI {\textquoteright} 16) 100, 2014 | | 2014 |
Learning Motion Parameterizations of Mobile Pick and Place Actions from Observing Humans in Virtual Environments G Kazhoyan, A Hawkin, S Koralewski, A Haidu, M Beetz | | |