Wolfgang Höhl
Wolfgang Höhl
Assistant Professor | Technische Universität München, Germany / EU
Verified email at - Homepage
Cited by
Cited by
Interaktive Ambiente mit Open-Source-Software
W Höhl
Springer Wien New York, 2009
Interactive Environments with Open-Source Software: 3D Walkthroughs and Augmented Reality for Architects with Blender 2.43, DART 3.0 and ARToolKit 2.72
W Höhl
Springer Wien New York, 2009
ShapelineGuide: Teaching mid-air gestures for large interactive displays
F Alt, S Geiger, W Höhl
Proceedings of the 7th ACM International Symposium on Pervasive Displays, 1-8, 2018
The Role of Serious Gaming using Virtual Reality Applications for 3D Architectural Visualization
F Kharvari, W Höhl
VS-Games 2019 - 11th International Conference on Virtual Worlds and Games …, 2019
Augmented Reality in Architektur und Stadtplanung
W Höhl, D Broschart
gis.Science 1 (1), 20-29, 2015
CG Mixed Reality Architectural Workspace
W Höhl, A Behmel, T Kienzl, H Sandtner, J Gründler
Proceedings of Real CORP, 2013
Benefits of Tablet Interfaces for Immersive Visualization in Information Visualization
L Wurm, R García, C Anthes, D Kranzlmüller, W Höhl
Realtime Interactive Architectural Visualization using Unreal Engine 3.5
N Burger, W Höhl, H Palleis
Ludwig-Maximilians-Universität München | Media Informatics, 2013
A process full of challenges: A serious game about the German energy transition
J Müller, S Kreuz, W Höhl, V Lüdecke
European Conference on Games Based Learning, 456-463, 2017
MedienStädte - Stadtplanung und Kommunikationstheorie
W Höhl
Passagen Verlag, Wien, 2000
Sim Games, Simulation und industrielle Anwendungen
W Höhl
Kaiser, Markus (ed.): Ringvorlesung Games - Retro-Gaming, Gamification …, 2014
Sim Games, Simulation und industrielle Anwendungen
W Höhl
Ringvorlesung Games. Retro Gaming, Gamification, Augmented Reality, 2014
Netzwerktheorie und Prozeßoptimierung
W Höhl
Business+ Innovation, S. 24-32, 2012
COVID-19 and Digital Transformation--Developing an Open Experimental Testbed for Sustainable and Innovative Environments (ETSIE) using Fuzzy Cognitive Maps
W Höhl
arXiv preprint arXiv:2101.07509, 2021
Official survey data and virtual worlds—designing an integrative and economical open source production pipeline for xR-applications in small and medium-sized enterprises
W Höhl
Big Data and Cognitive Computing 4 (4), 26, 2020
Wayfinding in Museums: A Cross-sectional Comparison Between 3D Serious Games and 2D Drawings as Tools for Participatory Design
W Höhl, F Kharvari, G Klinker
2020 IEEE Conference on Games (CoG), 592-595, 2020
Game-Based Learning - Developing a Business Game for Interactive Architectural Visualization
W Höhl
VS-Games 2019 - 11th International Conference on Virtual Worlds and Games …, 2019
Augmented Reality im öffentlichen Raum
W Höhl, D Broschart
REAL CORP 2015. PLAN TOGETHER–RIGHT NOW–OVERALL. From Vision to Reality for …, 2015
Generative Solar Design - Lichträume, Schattenkörper und Sonnenstandssimulation
W Höhl
Computer Spezial 2 (2009), 13-19, 2009
Die ‚Innere Logik’ der Form - Neues vom Design Modelling Symposium 2009
W Höhl, P Zeile
db - deutsche bauzeitung 12 (2009), 76-78, 2009
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