Timo Lainema
Timo Lainema
RealGame Business Training Ltd, Turku, Finland
Bestätigte E-Mail-Adresse bei realgame.fi - Startseite
TitelZitiert vonJahr
The design principles for flow experience in educational games
K Kiili, S De Freitas, S Arnab, T Lainema
Procedia Computer Science 15, 78-91, 2012
1642012
Applying constructivist approach to educational business games: Case REALGAME
T Lainema, P Makkonen
Simulation & gaming 34 (1), 131-149, 2003
1152003
Applying an authentic, dynamic learning environment in real world business
T Lainema, S Nurmi
Computers & Education 47 (1), 94-115, 2006
1082006
Foundation for measuring engagement in educational games
K Kiili, T Lainema
Journal of Interactive Learning Research 19 (3), 469-488, 2008
992008
Flow framework for analyzing the quality of educational games
K Kiili, T Lainema, S de Freitas, S Arnab
Entertainment computing 5 (4), 367-377, 2014
772014
Perspective making: Constructivism as a meaning-making structure for simulation gaming
T Lainema
Simulation & Gaming 40 (1), 48-67, 2009
712009
Advancing acquisition of business know-how: Critical learning elements
T Lainema, K Lainema
Journal of Research on Technology in Education 40 (2), 183-198, 2007
632007
Learning leadership skills in a simulated business environment
A Siewiorek, E Saarinen, T Lainema, E Lehtinen
Computers & Education 58 (1), 121-135, 2012
602012
Enhancing organizational business process perception: Experiences from constructing and applying a dynamic business simulation game
T Lainema
Turku School of Economics and Business Administration, 2003
602003
The effects of computer‐simulation game training on participants' opinions on leadership styles
A Siewiorek, A Gegenfurtner, T Lainema, E Saarinen, E Lehtinen
British Journal of Educational Technology 44 (6), 1012-1035, 2013
532013
Formation of novice business students’ mental models through simulation gaming
LM Palmunen, E Pelto, A Paalumäki, T Lainema
Simulation & Gaming 44 (6), 846-868, 2013
372013
Learn more, better and faster: computer-based simulation gaming of production and operations
T Lainema, OP Hilmola
International Journal of Business Performance Management 7 (1), 34-59, 2005
372005
Player-reported impediments to game-based learning
JT Harviainen, T Lainema, E Saarinen
Transactions of the Digital Games Research Association 1 (2), 2014
362014
Redesigning the traditional business gaming process–Aiming to capture business process authenticity
T Lainema
Journal of Information Technology Education: Research 3 (1), 35-52, 2004
232004
Theorizing on the treatment of time in simulation gaming
T Lainema
Simulation & Gaming 41 (2), 170-186, 2010
152010
Evaluations of an experiential gaming model: The realgame case
K Kiili, T Lainema
EdMedia+ Innovate Learning, 2343-2350, 2006
152006
Critical success factors in business process management–A literature review
J Ohtonen, T Lainema
Proceedings of IRIS, 572-585, 2011
132011
Reflective thinking in games: triggers and constraints
K Kiili, H Ketamo, T Lainema
Leading Issues in Games-Based Learning Research. Ridgeway Press, UK, 178-192, 2011
122011
Power and flow experience in time-intensive business simulation game
K Kiili, T Lainema
Journal of Educational Multimedia and Hypermedia 19 (1), 39-57, 2010
112010
Learning from social collaboration: A paradigm shift in evaluating game-based learning
K Oksanen, T Lainema, R Hämäläinen
Handbook of research on serious games for educational applications, 41-65, 2017
92017
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