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Emily Short
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Cited by
Cited by
Year
Versu—a simulationist storytelling system
R Evans, E Short
IEEE Transactions on Computational Intelligence and AI in Games 6 (2), 113-130, 2013
1382013
Beyond branching: quality-based, salience-based, and waypoint narrative structures
E Short
Emily short’s interactive storytelling 12, 2016
242016
Galatea
E Short
Electronic Literature Collection: Volume One 1, 2000
182000
Interactive Fiction Communities: From Preservation through Promotion and Beyond
N Montfort, E Short
Dichtung Digital. Journal für Kunst und Kultur digitaler Medien 14 (1), 1-14, 2012
162012
Interactive fiction
E Short
The John Hopkins Guide to Digital Media, 289-92, 2014
132014
Playable experiences at AIIDE 2018
B Samuel, A Reed, E Short, S Heck, B Robison, L Wright, T Soule, ...
Fourteenth Artificial Intelligence and Interactive Digital Entertainment …, 2018
122018
The AI Architecture of Versu
RP Evans, E Short
Imperial College, London, Unknown Year, 2015
122015
NPC conversation systems
E Short
IF Theory Reader, 331, 2011
102011
Versu: Conversation Implementation
E Short, R Evans
72013
Interview With Porpentine, author of howling dogs
E Short
Emily Short's Interactive Storytelling(blog). Nov 23, 2012
72012
What's IF
E Short
Retrieved October 15, 2005, 2001
62001
Bowls of oatmeal and text generation
E Short
Emily Short’s Interactive Storytelling, 2016
52016
Versu
R Evans, E Short
San Francisco, CA: Linden Lab, 2013
52013
Analysis: Heavy Rain's Storytelling Gaps
E Short
Retrieved May 5, 2010, 2010
52010
Applications of Artificial Intelligence in Live Action Role-Playing Games (LARP)
C Salge, E Short, M Preuss, S Samothrakis, P Spronck
2020 IEEE Conference on Games (CoG), 612-619, 2020
22020
Ai as reflective practice
G Smith, MP Eladhari, MJ Guzdial, E Short, AM Smith, A Sullivan, ...
Dagstuhl Reports 7 (11), 113-115, 2018
12018
AI-assisted Board Game Play
A Liapis, M Cook, S Dahlskog, MP Eladhari, MJ Guzdial, E Short, G Smith, ...
Dagstuhl Reports 7 (11), 104-105, 2018
12018
Creating Tools for Procedural Storytelling
E Short
Procedural Storytelling in Game Design, 361-375, 2019
2019
Backstory Generation
D Thue, MP Eladhari, JA McCoy, M Preuß, S Samothrakis, E Short, ...
Dagstuhl Reports 7 (11), 118-119, 2018
2018
4.12 AI As Reflective Practice
G Smith, MP Eladhari, MJ Guzdial, E Short, AM Smith, A Sullivan, ...
Artificial and Computational Intelligence in Games: AI-Driven Game Design, 113, 0
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