Maurício Ronny de Almeida Souza
Title
Cited by
Cited by
Year
A systematic mapping study on game-related methods for software engineering education
RA Maurício, L Veado, RT Moreira, E Figueiredo, H Costa
Information and software technology 95, 201-218, 2018
482018
Gamification in software engineering education: An empirical study
MR de Almeida Souza, KF Constantino, LF Veado, EML Figueiredo
2017 IEEE 30th Conference on Software Engineering Education and Training …, 2017
222017
A comparative analysis between BPMN and SPEM modeling standards in the software processes context
C Portela, A Vasconcelos, A Sinimbú, E Silva, M Ronny, W Lira, S Oliveira
Scientific Research Publishing, 2012
202012
Games for Learning: Bridging Game-related Education Methods to Software Engineering Knowledge Areas
MRA Souza, L Veado, RT Moreira, E Figueiredo, H Costa
2017 IEEE/ACM 39th International Conference on Software Engineering …, 2017
182017
xspider_ml: Proposal of a software processes enactment language compliant with spem 2.0
C Portela, A Vasconcelos, E Silva, M Gomes, M Ronny, W Lira, S Oliveira
Scientific Research Publishing, 2012
142012
Game Elements for Learning Programming: A Mapping Study.
AL dos Santos, RA Mauricio, E Figueiredo, M Dayrell
CSEDU (2), 89-101, 2018
92018
Uma Implementação do Processo de Gerência de Projetos Usando Ferramentas de Software Livre
EYC Yoshidome, MRA Souza, WMP Lira, SRB Oliveira
Anais do VI Workshop Anual do MPS. BR-WAMPS, Campinas-SP, 2010
92010
SPIDER-Um Suite de Ferramentas de Software Livre de Apoio à Implementação do modelo MPS. BR
SRB Oliveira, E Yoshidome, W Lira, J Furtado, J Neiva, F Alho, M Paulo, ...
Anais do VIII Encontro Anual de Computação–ENACOMP, 2010
62010
Games and Gamification in Software Engineering Education: A Survey with Educators
P Rodrigues, M Souza, E Figueiredo
2018 IEEE Frontiers in Education Conference (FIE), 1-9, 2018
52018
The Use of Industry Training Strategies in a Software Engineering Course: An Experience Report
C Portela, A Vasconcelos, S Oliveira, M Souza
Software Engineering Education and Training (CSEE&T), 2017 IEEE 30th …, 2017
52017
A method based on naming similarity to identify reuse opportunities
JA de Oliveira
Universidade Federal de Minas Gerais, 2016
52016
Exploring Game Elements in Learning Programming: An Empirical Evaluation
AL dos Santos, RA Maurício, M Dayrell, E Figueiredo
2018 IEEE Frontiers in Education Conference (FIE), 1-9, 2018
32018
Uma Apoio Sistematizado à Implementação do Processo de Desenvolvimento de Requisitos do MPS. BR e CMMI a partir do Uso de Ferramentas de Software Livre.
E Yoshidome, RA Maurício, WMP Lira, SRB Oliveira, ...
WER, 2012
32012
Mining software repositories to identify library experts
A Santos, M Souza, J Oliveira, E Figueiredo
Proceedings of the VII Brazilian Symposium on Software Components …, 2018
22018
Proposta de framework para autenticação de remetente
PJ Ashidani, JS Barbar, IT CUNHA, LF Faina, MR SOUZA
THE THIRD INTERNATIONAL CONFERENCE OF FORENSIC COMPUTER SCIENCE. Proceedings …, 2008
22008
Students Perception on the use of Project-Based Learning in Software Engineering Education
M Souza, R Moreira, E Figueiredo
Proceedings of the XXXIII Brazilian Symposium on Software Engineering, 537-546, 2019
12019
Playing the Project: Incorporating Gamification into Project-based Approaches for Software Engineering Education
M Souza, R Moreira, E Figueiredo
Anais do XXVII Workshop sobre Educação em Computação, 71-80, 2019
12019
CleanGame: Gamifying the Identification of Code Smells
HM dos Santos, VHS Durelli, M Souza, E Figueiredo, LT da Silva, ...
Proceedings of the XXXIII Brazilian Symposium on Software Engineering, 437-446, 2019
2019
A framework for gamification of project-based software engineering education
MR de Almeida Souza
Universidade Federal de Minas Gerais, 2019
2019
A Systematic Mapping Study on Game Elements and Serious Games for Learning Programming
AL dos Santos, MRA Souza, M Dayrell, E Figueiredo
International Conference on Computer Supported Education, 328-356, 2018
2018
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Articles 1–20