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Jonathan Dupuy
Jonathan Dupuy
Unity Technologies
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Zitiert von
Zitiert von
Jahr
Real-time polygonal-light shading with linearly transformed cosines
E Heitz, J Dupuy, S Hill, D Neubelt
ACM Transactions on Graphics (TOG) 35 (4), 1-8, 2016
1042016
An adaptive parameterization for efficient material acquisition and rendering
J Dupuy, W Jakob
ACM Transactions on graphics (TOG) 37 (6), 1-14, 2018
1012018
Linear efficient antialiased displacement and reflectance mapping
J Dupuy, E Heitz, JC Iehl, P Poulin, F Neyret, V Ostromoukhov
ACM Transactions on Graphics (TOG) 32 (6), 1-11, 2013
992013
The SGGX microflake distribution
E Heitz, J Dupuy, C Crassin, C Dachsbacher
ACM Transactions on Graphics (TOG) 34 (4), 1-11, 2015
872015
Physically based shading in theory and practice
S Hill, S McAuley, L Belcour, W Earl, N Harrysson, S Hillaire, N Hoffman, ...
ACM SIGGRAPH 2020 Courses, 1-12, 2020
502020
Extracting microfacet‐based brdf parameters from arbitrary materials with power iterations
J Dupuy, E Heitz, JC Iehl, P Poulin, V Ostromoukhov
Computer Graphics Forum 34 (4), 21-30, 2015
402015
Additional Progress Towards the Unification of Microfacet and Microflake Theories.
J Dupuy, E Heitz, E d'Eon
EGSR (EI&I), 55-63, 2016
352016
A spherical cap preserving parameterization for spherical distributions
J Dupuy, E Heitz, L Belcour
ACM Transactions on Graphics (TOG) 36 (4), 1-12, 2017
332017
Real-time animation and rendering of ocean whitecaps
J Dupuy, E Bruneton
SIGGRAPH Asia 2012 Technical Briefs, 1-3, 2012
292012
Concurrent Binary Trees (with application to longest edge bisection)
J Dupuy
Proceedings of the ACM on Computer Graphics and Interactive Techniques 3 (2 …, 2020
132020
Implementing a simple anisotropic rough diffuse material with stochastic evaluation
E Heitz, J Dupuy
Tech. rep., 2015. URL: https://eheitzresearch. wordpress. com/research/. 5, 9, 2015
122015
A Halfedge Refinement Rule for Parallel Catmull‐Clark Subdivision
J Dupuy, K Vanhoey
Computer Graphics Forum 40 (8), 57-70, 2021
102021
Bringing linearly transformed cosines to anisotropic GGX
A KT, E Heitz, J Dupuy, PJ Narayanan
Proceedings of the ACM on computer graphics and interactive techniques 5 (1 …, 2022
82022
Antialiasing Physically Based Shading with LEADR Mapping
J Dupuy
SIGGRAPH Physically Based Shading in Theory and Practice course, 370, 2014
82014
Adaptive GPU tessellation with compute shaders
J Khoury, J Dupuy, C Riccio, W Engel
GPU Zen: Advanced Rendering Techniques 2, 3-17, 2019
62019
Quadtrees on the GPU
J Dupuy, JC Iehl, P Poulin
GPU PRO 360 Guide to GPGPU, 211-222, 2018
52018
Photorealistic Surface Rendering with Microfacet Theory
J Dupuy
Université Claude Bernard-Lyon I; Université de Montréal, 2015
42015
Sampling Visible GGX Normals with Spherical Caps
J Dupuy, A Benyoub
Computer Graphics Forum 42 (8), e14867, 2023
22023
A Halfedge Refinement Rule for Parallel Loop Subdivision.
K Vanhoey, J Dupuy
Eurographics (Short Papers), 41-44, 2022
22022
Htex: Per-Halfedge Texturing for Arbitrary Mesh Topologies
W Barbier, J Dupuy
Proceedings of the ACM on Computer Graphics and Interactive Techniques 5 (3 …, 2022
12022
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