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Marc Riar
Marc Riar
Assistant Professor, IÉSEG School of Management
Verified email at ieseg.fr
Title
Cited by
Cited by
Year
The challenges of entering the metaverse: An experiment on the effect of extended reality on workload
N Xi, J Chen, F Gama, M Riar, J Hamari
Information Systems Frontiers 25 (2), 659-680, 2023
4642023
How games induce cooperation? A study on the relationship between game features and we-intentions in an augmented reality game
B Morschheuser, M Riar, J Hamari, A Maedche
Computers in human behavior 77, 169-183, 2017
2282017
Using augmented reality for shopping: a framework for AR induced consumer behavior, literature review and future agenda
M Riar, N Xi, JJ Korbel, R Zarnekow, J Hamari
Internet research 33 (1), 242-279, 2022
1112022
Gamification of cooperation: A framework, literature review and future research agenda
M Riar, B Morschheuser, R Zarnekow, J Hamari
International Journal of Information Management 67, 102549, 2022
802022
The Use of Augmented Reality in Retail: A Review of Literature
M Riar, JJ Korbel, N Xi, R Zarnekow, J Hamari
Proceedings of the 54th Hawaii International Conference on System Sciences …, 2021
582021
How game features give rise to altruism and collective action? Implications for cultivating cooperation by gamification
M Riar, B Morschheuser, J Hamari, R Zarnekow
362020
Using Gamification to Motivate Cooperation: A Review
M Riar
Forty-First International Conference on Information Systems (ICIS), 2020
292020
Altruism or egoism–how do game features motivate cooperation? An investigation into user we-intention and I-intention
M Riar, B Morschheuser, R Zarnekow, J Hamari
Behaviour & Information Technology 43 (6), 1017-1041, 2024
242024
Augmented reality in e-procurement: Opportunities and challenges
JJ Korbel, M Riar, L Wiegmann, R Zarnekow
72022
The Gamification of Enterprise Cooperation: A Cross-Comparison of Case Studies
M Riar, J Hamari, R Zarnekow
Organizational Gamification: Theories and Practices of Ludified Work in Late …, 2021
72021
Augmented reality in interactive marketing: the state-of-the-art and emerging trends
M Riar, JJ Korbel, N Xi, S Meywirth, R Zarnekow, J Hamari
The Palgrave Handbook of Interactive Marketing, 301-327, 2023
62023
Design as a Catalyst for the Circular Economy
LM Ricard, SB Hybel, S Jofre
The Routledge Handbook of Catalysts for a Sustainable Circular Economy, 226-245, 2023
32023
Is Adaptive Gamification just a Theoretical Fairytale? An Experiment in a Text-based Adventure Game for Data Crowdsourcing
M Weber, M Riar, B Morschheuser
32023
Anreize und Hemmnisse für die Verwendung und Veröffentlichung von Open Educational Resources (OER) in der Hochschullehre: Eine Literaturanalyse und empirische Untersuchung
M Riar, M Mandausch, P Henning, T D’Souza, HP Voss
Hochschuldidaktik als professionelle Verbindung von Forschung, Politik und …, 2020
32020
Gamification as a Catalyst to the Circular Economy
GG Mandujano, M Riar, B Morschheuser, J Hamari
The Routledge Handbook of Catalysts for a Sustainable Circular Economy, 312-336, 2023
12023
What drives user interest and purchase of virtual 3D assets? An empirical investigation of 3D model attributes and pricing dynamics
JJ Korbel, M Riar, T Pröhl, R Zarnekow
Electronic Commerce Research and Applications 68, 101452, 2024
2024
312 Gamification as a Catalyst to the Circular Economy
G Guillen Mandujano, M Riar, B Morschheuser, J Hamari
The Routledge Handbook of Catalysts for a Sustainable Circular Economy, 312-336, 2024
2024
and Juho Hamari
GG Mandujano, M Riar, B Morschheuser
The Routledge Handbook of Catalysts for a Sustainable Circular Economy, 2023
2023
Gamification and Cooperation: An Investigation of Theory, Design and Effects
M Riar
Technische Universität Berlin, 2023
2023
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