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Marc Riar
Marc Riar
Assistant Professor, IÉSEG School of Management
Verified email at ieseg.fr
Title
Cited by
Cited by
Year
The challenges of entering the metaverse: An experiment on the effect of extended reality on workload
N Xi, J Chen, F Gama, M Riar, J Hamari
Information Systems Frontiers 25 (2), 659-680, 2023
3162023
How games induce cooperation? A study on the relationship between game features and we-intentions in an augmented reality game
B Morschheuser, M Riar, J Hamari, A Maedche
Computers in human behavior 77, 169-183, 2017
1912017
Using augmented reality for shopping: a framework for AR induced consumer behavior, literature review and future agenda
M Riar, N Xi, JJ Korbel, R Zarnekow, J Hamari
Internet research, 2022
662022
The Use of Augmented Reality in Retail: A Review of Literature
M Riar, JJ Korbel, N Xi, R Zarnekow, J Hamari
Proceedings of the 54th Hawaii International Conference on System Sciences …, 2021
462021
Gamification of cooperation: A framework, literature review and future research agenda
M Riar, B Morschheuser, R Zarnekow, J Hamari
International Journal of Information Management 67, 102549, 2022
352022
How game features give rise to altruism and collective action? Implications for cultivating cooperation by gamification
M Riar, B Morschheuser, J Hamari, R Zarnekow
312020
Using Gamification to Motivate Cooperation: A Review
M Riar
Forty-First International Conference on Information Systems (ICIS), 2020
212020
Altruism or egoism–how do game features motivate cooperation? An investigation into user we-intention and I-intention
M Riar, B Morschheuser, R Zarnekow, J Hamari
Behaviour & Information Technology, 1-25, 2023
92023
Augmented Reality in E-Procurement: Opportunities and Challenges
JJ Korbel, M Riar, L Wiegmann, R Zarnekow
62022
The Gamification of Enterprise Cooperation: A Cross-Comparison of Case Studies
M Riar, J Hamari, R Zarnekow
Organizational Gamification: Theories and Practices of Ludified Work in Late …, 2021
62021
Augmented Reality in Interactive Marketing: The State-Of-The-Art and Emerging Trends
M Riar, JJ Korbel, N Xi, S Meywirth, R Zarnekow, J Hamari
The Palgrave Handbook of Interactive Marketing, 301-327, 2023
22023
Is Adaptive Gamification just a Theoretical Fairytale? An Experiment in a Text-based Adventure Game for Data Crowdsourcing
M Weber, M Riar, B Morschheuser
22023
Anreize und Hemmnisse für die Verwendung und Veröffentlichung von Open Educational Resources (OER) in der Hochschullehre: Eine Literaturanalyse und empirische Untersuchung
M Riar, M Mandausch, P Henning, T D’Souza, HP Voss
Hochschuldidaktik als professionelle Verbindung von Forschung, Politik und …, 2020
22020
Design as a Catalyst for the Circular Economy
LM Ricard, SB Hybel, S Jofre
The Routledge Handbook of Catalysts for a Sustainable Circular Economy, 2023
12023
312 Gamification as a Catalyst to the Circular Economy
G Guillen Mandujano, M Riar, B Morschheuser, J Hamari
The Routledge Handbook of Catalysts for a Sustainable Circular Economy, 312-336, 2024
2024
and Juho Hamari
GG Mandujano, M Riar, B Morschheuser
The Routledge Handbook of Catalysts for a Sustainable Circular Economy, 2023
2023
Gamification as a Catalyst to the Circular Economy
GG Mandujano, M Riar, B Morschheuser, J Hamari
The Routledge Handbook of Catalysts for a Sustainable Circular Economy, 312-336, 2023
2023
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