Sebastian Pape
Sebastian Pape
Goethe University Frankfurt
Bestätigte E-Mail-Adresse bei - Startseite
Zitiert von
Zitiert von
A Serious Game for Eliciting Social Engineering Security Requirements
K Beckers, S Pape
Requirements Engineering 2016, 2016
Social engineering defence mechanisms and counteracting training strategies
K Schaab, PeterBeckers, S Pape
Information & Computer Security 25 (2), 206-222, 2017
Applying privacy patterns to the internet of things’(iot) architecture
S Pape, K Rannenberg
Mobile Networks and Applications 24 (3), 925-933, 2019
Exploring the hype: Investigating technology acceptance factors of Pokémon Go
D Harborth, S Pape
2017 IEEE International Symposium on Mixed and Augmented Reality (ISMAR …, 2017
HATCH: Hack And Trick Capricious Humans–A Serious Game on Social Engineering
K Beckers, S Pape, V Fries
British HCI Conference, Bournemouth, United Kingdom, July 11-15, 2016, 2016
LiSRA: lightweight security risk assessment for decision support in information security
C Schmitz, S Pape
Computers & Security 90, 101656, 2020
How nostalgic feelings impact Pokémon Go players–integrating childhood brand nostalgia into the technology acceptance theory
D Harborth, S Pape
Behaviour & Information Technology 39 (12), 1276-1296, 2020
Assessing privacy policies of Internet of Things services
N Paul, WB Tesfay, DK Kipker, M Stelter, S Pape
IFIP International Conference on ICT Systems Security and Privacy Protection …, 2018
Defining the Cloud Battlefield -- Supporting Security Assessments by Cloud Customers
S Bleikertz, T Mastelic, S Pape, W Pieters, T Dimkov
IEEE International Conference on Cloud Engineering (IC2E), 2013
Explaining the Technology Use Behavior of Privacy-Enhancing Technologies: The Case of Tor and JonDonym.
D Harborth, S Pape, K Rannenberg
Proc. Priv. Enhancing Technol. 2020 (2), 111-128, 2020
How Privacy Concerns and Trust and Risk Beliefs Influence Users’ Intentions to Use Privacy-Enhancing Technologies-The Case of Tor
D Harborth, S Pape
In 52st Hawaii International Conference on System Sciences, HICSS 2019, 2019
Single display gaming: Examining collaborative games for multi-user tabletops
S Pape, L Dietz, P Tandler
Workshop on Gaming Applications in Pervasive Computing Environments at …, 2004
A Systematic Gap Analysis of Social Engineering Defence Mechanisms Considering Social Psychology
P Schaab, K Beckers, S Pape
Tenth International Symposium on Human Aspects of Information Security …, 2016
TEICHI and the Tools Paradox. Developing a Publishing Framework for Digital Editions
S Pape, C Schöch, L Wegner
Journal of the Text Encoding Initiative, 2012
PERSUADED: fighting social engineering attacks with a serious game
D Aladawy, K Beckers, S Pape
International Conference on Trust and Privacy in Digital Business, 103-118, 2018
Privacy concerns and behavior of Pokémon go players in Germany
D Harborth, S Pape
IFIP International Summer School on Privacy and Identity Management, 314-329, 2017
How Privacy Concerns, Trust and Risk Beliefs and Privacy Literacy Influence Users' Intentions to Use Privacy-Enhancing Technologies - The Case of Tor
D Harborth, S Pape
PROTECT–An Easy Configurable Serious Game to Train Employees Against Social Engineering Attacks
L Goeke, A Quintanar, K Beckers, S Pape
ESORICS 2019 International Workshops, MSTEC 2019, 2019
Jondonym users’ information privacy concerns
D Harborth, S Pape
IFIP International Conference on ICT Systems Security and Privacy Protection …, 2018
German translation of the concerns for information privacy (cfip) construct
D Harborth, S Pape
Available at SSRN 3112207, 2018
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