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Kai Rohmer
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Interactive near-field illumination for photorealistic augmented reality on mobile devices
K Rohmer, W Büschel, R Dachselt, T Grosch
IEEE International Symposium on Mixed and Augmented Reality (ISMAR), 29-38, 2014
902014
Natural Environment Illumination: Coherent Interactive Augmented Reality for Mobile and non-Mobile Devices
K Rohmer, J Jendersie, T Grosch
IEEE Transactions on Visualization and Computer Graphics (Proc. ISMAR) 23 …, 2017
362017
Interactive Near-Field Illumination for Photorealistic Augmented Reality with Varying Materials on Mobile Devices
K Rohmer, W Büschel, R Dachselt, T Grosch
IEEE Transactions on Visualisation and Computer Graphics 21 (12), 1349-1362, 2015
162015
GPU-accelerated Interactive Material Aging
T Günther, K Rohmer, T Grosch
Vision, Modeling and Visualization (VMV), 63-70, 2012
142012
Pixel Cache Light Tracing
J Jendersie, K Rohmer, F Brüll, T Grosch
Vision, Modeling and Visualization (VMV 2017), to appear, 2017
92017
Tiled Frustum Culling for Differential Rendering on Mobile Devices
K Rohmer, T Grosch
IEEE International Symposium on Mixed and Augmented Reality (ISMAR), 37-42, 2015
82015
Stylized Caustics: Progressive Rendering of Animated Caustics
T Günther, K Rohmer, C Rössl, T Grosch, H Theisel
Computer Graphics Forum (Proc. Eurographics) 35 (2), 243-252, 2016
62016
Particle-Based Simulation of Material Aging
T Günther, K Rohmer, T Grosch
GPU Pro 5: Advanced Rendering Techniques, 35-53, 2014
1*2014
Coherent augmented reality rendering for mobile and non-mobile devices
K Rohmer
2019
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Articles 1–9