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Ankit Gupta
Ankit Gupta
School of Interactive Arts and Technology, Simon Fraser University
Verified email at sfu.ca
Title
Cited by
Cited by
Year
Chasing Lovely Monsters in the Wild, Exploring Players' Motivation and Play Patterns of Pokémon Go: Go, Gone or Go Away?
X Tong, A Gupta, H Lo, A Choo, D Gromala, CD Shaw
Companion of the 2017 ACM Conference on Computer Supported Cooperative Work …, 2017
272017
Designing pervasive technology for physical activity self-management in arthritis patients
A Gupta, T Heng, C Shaw, L Li, L Feehan
Proceedings of the 12th EAI International Conference on Pervasive Computing …, 2018
182018
FitViz: A personal informatics tool for self-management of rheumatoid arthritis
A Gupta, X Tong, C Shaw, L Li, L Feehan
HCI International 2017–Posters' Extended Abstracts: 19th International …, 2017
132017
FitViz-Ad: A non-intrusive reminder to encourage non-sedentary behaviour
TB Heng, A Gupta, C Shaw
Electronic Imaging 30, 1-12, 2018
102018
Towards developing an e-coach to support arthritis patients in maintaining a physically active lifestyle
A Gupta, T Heng, C Shaw, L Li, L Feehan
Proceedings of the 12th EAI International Conference on Pervasive Computing …, 2018
92018
“Oh, I didn’t do a good job”: How objective data affects physiotherapist—patient conversations for arthritis patients
A Gupta, T Heng, C Shaw, D Gromala, J Leese, L Li
Pervasive Health, 2020
62020
Sleep-wake-behaviour app: towards developing a database for informing e-coaching solutions for neurodevelopmental disorders in children
TB Heng, A Gupta, C Shaw, C Raber, M Schilling, N Chen, D Peng, ...
Proceedings of the 12th EAI international conference on pervasive computing …, 2018
62018
Utilizing Gamification Approaches in Pervasive Health: How Can We Motivate Physical Activity Effectively?
X Tong, A Gupta, D Gromala, CD Shaw, C Neustaedter, A Choo
EAI Endorsed Transactions on Pervasive Health and Technology 3 (11), e3-e3, 2017
42017
Players’ Experience of an Augmented Reality Game, Pokémon Go: Inspirations and Implications for Designing Pervasive Health Gamified Applications
X Tong, A Gupta, D Gromala, CD Shaw
Distributed, Ambient and Pervasive Interactions: 5th International …, 2017
42017
Data acquisition and visual analytic tool-set for paediatric sleep data
A Vincent, A Gupta, R Li, C Shaw, S Akhyani
Proceedings of the 13th EAI International Conference on Pervasive Computing …, 2019
32019
Wild intercepts: A novel approach to usability testing of a ‘citizen science’portal, developed for understanding the ‘burdens of pain’among citizens
B Warke, D Gromala, A Gupta, C Shaw, L Li
International Conference on Human-Computer Interaction, 174-190, 2022
22022
Correlation Visualisation for sleep data analytics in SWAPP (Sleep Wake Application)
A Vincent, A Gupta, C Shaw, R Li
Electronic Imaging 31, 1-10, 2019
22019
Supporting hypotheses management during asynchronous collaboration for visual analytics for text
A Gupta, C Shaw
Electronic Imaging 28, 1-6, 2016
12016
Using fitness tracker data to support self-management of arthritis
A Gupta
Simon Fraser University, 2022
2022
Sleep–Wake–Behaviour App
TB Heng, A Gupta, C Shaw, C Raber, M Schilling, N Chen, D Peng, ...
2018
The CZSaw notes case study
E Lee, A Gupta, D Darvill, J Dill, CD Shaw, R Woodbury
Visualization and Data Analysis 2014 9017, 53-66, 2014
2014
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