Follow
Kim CM Bul
Kim CM Bul
Research Associate, Serious Games Institute, Coventry University
Verified email at coventry.ac.uk
Title
Cited by
Cited by
Year
Development and user satisfaction of “Plan-It Commander,” a serious game for children with ADHD
KCM Bul, IHA Franken, S Van der Oord, PM Kato, M Danckaerts, ...
Games for health journal 4 (6), 502-512, 2015
1222015
ADHD is a risk factor for overweight and obesity in children
EA Fliers, JK Buitelaar, A Maras, K Bul, E Höhle, SV Faraone, B Franke, ...
Journal of developmental and behavioral pediatrics: JDBP 34 (8), 2013
1122013
Behavioral outcome effects of serious gaming as an adjunct to treatment for children with attention-deficit/hyperactivity disorder: a randomized controlled trial
KCM Bul, PM Kato, S Van der Oord, M Danckaerts, LJ Vreeke, A Willems, ...
Journal of medical Internet research 18 (2), e26, 2016
992016
Design and evaluation of a pervasive coaching and gamification platform for young diabetes patients
R Klaassen, KCM Bul, R Op den Akker, GJ Van der Burg, PM Kato, ...
Sensors 18 (2), 402, 2018
682018
Board games for health: A systematic literature review and meta-analysis
A Gauthier, PM Kato, KCM Bul, I Dunwell, A Walker-Clarke, P Lameras
Games for health journal 8 (2), 85-100, 2019
652019
A serious game for children with Attention Deficit Hyperactivity Disorder: Who benefits the most?
KCM Bul, LL Doove, IHA Franken, SV Oord, PM Kato, A Maras
PloS one 13 (3), e0193681, 2018
432018
A mobile phone intervention to improve obesity-related health behaviors of adolescents across Europe: iterative co-design and feasibility study
A Martin, M Caon, F Adorni, G Andreoni, A Ascolese, S Atkinson, K Bul, ...
JMIR mHealth and uHealth 8 (3), e14118, 2020
272020
Behavior problems in relation to sustained selective attention skills of moderately preterm children
KCM Bul, AL van Baar
Journal of developmental and physical disabilities 24, 111-123, 2012
222012
Large expert-curated database for benchmarking document similarity detection in biomedical literature search
P Brown, AC Tan, MA El-Esawi, T Liehr, O Blanck, DP Gladue, ...
Database 2019, 2019
172019
Let them play: Experiences in the wild with a gamification and coaching system for young diabetes patients
R den Akker, R Klaassen, K Bul, PM Kato, GJ van der Burg, P Di Bitonto
Proceedings of the 11th EAI international conference on pervasive computing …, 2017
122017
Translating open data to educational minigames
I Dunwell, R Dixon, KCM Bul, M Hendrix, PM Kato, A Ascolese
2016 11th international workshop on semantic and social media adaptation and …, 2016
102016
A mobile phone intervention to improve obesity-related health behaviors of adolescents across europe: iterative co-design and feasibility study. JMIR Mhealth Uhealth. 2020 Mar …
A Martin, M Caon, F Adorni, G Andreoni, A Ascolese, S Atkinson, K Bul, ...
8
PERGAMON: A serious gaming and digital coaching platform supporting patients and healthcare professionals
R Klaassen, P Di Bitonto, GJ van der Burg, K Bul, P Kato
CENTERIS/ProjMAN/HCist, 261-269, 2016
72016
Development and user satisfaction of
KC Bul, IH Franken, S Van der Oord, PM Kato, M Danckaerts, LJ Vreeke
Plan, 0
6
Development and User Satisfaction of “Plan-It Commander,” a Serious Game for Children with ADHD. Games for Health Journal, 4 (6), 502–512
KCM Bul, IHA Franken, S Van der Oord, PM Kato, M Danckaerts, ...
52015
& Franken, IH (2016). Behavioral outcome effects of serious gaming as an adjunct to treatment for children with attention-deficit/hyperactivity disorder: a randomized …
KC Bul, PM Kato, S Van der Oord, M Danckaerts, LJ Vreeke, A Willems
Journal of medical Internet research 18 (2), 0
5
Promoting healthy adolescent lifestyles through serious games: enacting a multidisciplinary approach
I Dunwell, LA Condon, KCM Bul, AR Lang, S Atkinson, NS Coulson, ...
Serious Games and Edutainment Applications: Volume II, 323-348, 2017
42017
From development to exploitation of digital health solutions: lessons learnt through multidisciplinary research and consultancy
K Bul, N Holliday, P Magee, P Wark
Journal of Enabling Technologies 14 (4), 273-279, 2020
32020
Design and Effectiveness of a serious Game for Children with ADHD
K Bul
22017
Using the Japanese KJ Ho Method as a Qualitative Creative Problem Solving Technique to Address Clinicians’ and Young Kidney Transplant Patients’ Needs Concerning Treatment
K Bul, N Krishnan, D Griggs, K McCarthy, B Whiteman, A Szczepura, ...
Transplantation 102, S594, 2018
12018
The system can't perform the operation now. Try again later.
Articles 1–20