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Warren Hunt
Warren Hunt
Oculus Research
Verified email at oculus.com
Title
Cited by
Cited by
Year
State of the art in ray tracing animated scenes
I Wald, WR Mark, J GŁnther, S Boulos, T Ize, W Hunt, SG Parker, P Shirley
Computer graphics forum 28 (6), 1691-1722, 2009
3262009
Fast kd-tree construction with an adaptive error-bounded heuristic
W Hunt, WR Mark, G Stoll
2006 IEEE Symposium on Interactive Ray Tracing, 81-88, 2006
1622006
Razor: An architecture for dynamic multiresolution ray tracing
P Djeu, W Hunt, R Wang, I Elhassan, G Stoll, WR Mark
ACM Transactions on Graphics (TOG) 30 (5), 1-26, 2011
592011
Razor: An architecture for dynamic multiresolution ray tracing
P Djeu, W Hunt, R Wang, I Elhassan, G Stoll, WR Mark
ACM Transactions on Graphics (TOG) 30 (5), 1-26, 2011
592011
Ray-specialized acceleration structures for ray tracing
W Hunt, WR Mark
2008 IEEE Symposium on Interactive Ray Tracing, 3-10, 2008
472008
Fast and lazy build of acceleration structures from scene hierarchies
W Hunt, WR Mark, D Fussell
2007 IEEE Symposium on Interactive Ray Tracing, 47-54, 2007
462007
Soft irregular shadow mapping: fast, high-quality, and robust soft shadows
GS Johnson, WA Hunt, A Hux, WR Mark, CA Burns, S Junkins
Proceedings of the 2009 symposium on Interactive 3D graphics and games, 57-66, 2009
402009
The visibility buffer: a cache-friendly approach to deferred shading
CA Burns, WA Hunt
Journal of Computer Graphics Techniques (JCGT) 2 (2), 55-69, 2013
262013
Adaptive acceleration structures in perspective space
W Hunt, WR Mark
2008 IEEE Symposium on Interactive Ray Tracing, 11-17, 2008
232008
Corrections to the surface area metric with respect to mail-boxing
WA Hunt
2008 IEEE Symposium on Interactive Ray Tracing, 77-80, 2008
162008
Accelerating shadow rays using volumetric occluders and modified kd-tree traversal
P Djeu, S Keely, W Hunt
Proceedings of the Conference on High Performance Graphics 2009, 69-76, 2009
132009
Istar: A raster representation for scalable image and volume data
J Kniss, W Hunt, K Potter, P Sen
IEEE Transactions on Visualization and Computer Graphics 13 (6), 1424-1431, 2007
82007
Optimal huffman tree-height reduction for instruction-level parallelism
KE Coons, W Hunt, BA Maher, D Burger, KS McKinley
Computer Science Department, University of Texas at Austin, 2008
62008
Optimal huffman tree-height reduction for instruction-level parallelism
KE Coons, W Hunt, BA Maher, D Burger, KS McKinley
Computer Science Department, University of Texas at Austin, 2008
62008
SVGPU: real time 3D rendering to vector graphics formats.
AI Ellis, W Hunt, JC Hart
High performance graphics, 13-21, 2016
42016
The area perspective transform: A homogeneous transform for efficient in-volume queries
WA Hunt, GS Johnson
ACM Transactions on Graphics (TOG) 30 (2), 1-6, 2011
22011
High performance graphics
M Doggett, S Laine, W Hunt
Eurographics-European Association for Computer Graphics, 2010
2010
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