Look & touch: gaze-supported target acquisition S Stellmach, R Dachselt Proceedings of the SIGCHI conference on human factors in computing systems …, 2012 | 229 | 2012 |
PaperLens: Advanced Magic Lens Interaction Above the Tabletop M Spindler, S Stellmach, R Dachselt ACM International Conference on Interactive Tabletops and Surfaces, 8, 2009 | 173 | 2009 |
Electroencephalographic assessment of player experience: A pilot study in affective ludology LE Nacke, S Stellmach, CA Lindley Simulation & Gaming 42 (5), 632-655, 2011 | 156 | 2011 |
Still looking: Investigating seamless gaze-supported selection, positioning, and manipulation of distant targets S Stellmach, R Dachselt Proceedings of the sigchi conference on human factors in computing systems …, 2013 | 123 | 2013 |
Proxemics play: understanding proxemics for designing digital play experiences F Mueller, S Stellmach, S Greenberg, A Dippon, S Boll, J Garner, R Khot, ... Proceedings of the 2014 conference on Designing interactive systems, 533-542, 2014 | 100 | 2014 |
Advanced gaze visualizations for three-dimensional virtual environments S Stellmach, L Nacke, R Dachselt Proceedings of the 2010 symposium on eye-tracking research & Applications …, 2010 | 93 | 2010 |
Gameplay experience in a gaze interaction game LE Nacke, S Stellmach, D Sasse, CA Lindley arXiv preprint arXiv:1004.0259, 2010 | 78 | 2010 |
Designing gaze-supported multimodal interactions for the exploration of large image collections S Stellmach, S Stober, A Nürnberger, R Dachselt Proceedings of the 1st conference on novel gaze-controlled applications, 1-8, 2011 | 76 | 2011 |
Holographic palm raycasting for targeting virtual objects SK Tang, J Schwarz, JM Ray, S Stellmach, TM Gable, CL Meekhof, ... US Patent 11,107,265, 2021 | 69 | 2021 |
Log who’s playing: psychophysiological game analysis made easy through event logging L Nacke, C Lindley, S Stellmach Fun and Games: Second International Conference, Eindhoven, The Netherlands …, 2008 | 66 | 2008 |
Investigating gaze-supported multimodal pan and zoom S Stellmach, R Dachselt Proceedings of the Symposium on Eye Tracking Research and Applications, 357-360, 2012 | 59 | 2012 |
What you look at is what you get: gaze-based user interfaces R Jacob, S Stellmach interactions 23 (5), 62-65, 2016 | 55 | 2016 |
3d attentional maps: aggregated gaze visualizations in three-dimensional virtual environments S Stellmach, L Nacke, R Dachselt Proceedings of the international conference on advanced visual interfaces …, 2010 | 55 | 2010 |
Look & pedal: Hands-free navigation in zoomable information spaces through gaze-supported foot input K Klamka, A Siegel, S Vogt, F Göbel, S Stellmach, R Dachselt Proceedings of the 2015 ACM on international conference on multimodal …, 2015 | 53 | 2015 |
Gaze-supported foot interaction in zoomable information spaces F Göbel, K Klamka, A Siegel, S Vogt, S Stellmach, R Dachselt CHI'13 Extended Abstracts on Human Factors in Computing Systems, 3059-3062, 2013 | 53 | 2013 |
Designing gaze-based user interfaces for steering in virtual environments S Stellmach, R Dachselt Proceedings of the symposium on eye tracking research and applications, 131-138, 2012 | 53 | 2012 |
Discrete and continuous gestures for enabling hand rays J Schwarz, SK Tang, CL Meekhof, NT Sharkasi, S Stellmach US Patent 11,397,463, 2022 | 48 | 2022 |
Accelerated gaze-supported manual cursor control S Stellmach, CL Meekhof, JR Tichenor, DB Lindsay US Patent App. 15/986,529, 2019 | 28 | 2019 |
The costs and benefits of combining gaze and hand gestures for remote interaction Y Zhang, S Stellmach, A Sellen, A Blake Human-Computer Interaction–INTERACT 2015: 15th IFIP TC 13 International …, 2015 | 28 | 2015 |
LAIF: A logging and interaction framework for gaze-based interfaces in virtual entertainment environments LE Nacke, S Stellmach, D Sasse, J Niesenhaus, R Dachselt Entertainment Computing 2 (4), 265-273, 2011 | 27 | 2011 |