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Kathrin Gerling
Kathrin Gerling
Assistant Professor, KU Leuven
Verified email at acm.org - Homepage
Title
Cited by
Cited by
Year
Full-body motion-based game interaction for older adults
K Gerling, I Livingston, L Nacke, R Mandryk
CHI, 1873-1882, 2012
3472012
Tailoring persuasive health games to gamer type
R Orji, RL Mandryk, J Vassileva, KM Gerling
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems …, 2013
2582013
Exergame design for elderly users: the case study of SilverBalance
KM Gerling, J Schild, M Masuch
Proceedings of the 7th International Conference on Advances in Computer …, 2010
2172010
Designing and evaluating digital games for frail elderly persons
KM Gerling, FP Schulte, M Masuch
Proceedings of the 8th International Conference on Advances in Computer …, 2011
1782011
Effects of Balancing for Physical Abilities on Player Performance, Experience and Self-Esteem in Exergames
KM Gerling, M Miller, RL Mandryk, M Birk, J Smeddinck
CHI'14: Proceedings of the 2014 CHI Conference on Human Factors in Computing …, 2014
1312014
Game Design for Older Adults: Effects of Age-Related Changes on Structural Elements of Digital Games
K Gerling, F Schulte, J Smeddinck, M Masuch
Entertainment Computing-ICEC 2012, 235-242, 2012
882012
Measuring the impact of game controllers on player experience in FPS games
KM Gerling, M Klauser, J Niesenhaus
Proceedings of the 15th International Academic MindTrek Conference …, 2011
842011
Development and validation of the player experience inventory: A scale to measure player experiences at the level of functional and psychosocial consequences
VV Abeele, K Spiel, L Nacke, D Johnson, K Gerling
International Journal of Human-Computer Studies 135, 102370, 2020
722020
Long-term use of motion-based video games in care home settings
KM Gerling, RL Mandryk, C Linehan
Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing …, 2015
612015
Exertion Games
F Mueller, RA Khot, K Gerling, R Mandryk
Foundations and Trends® in Human–Computer Interaction 10 (1), 1-86, 2016
582016
The Effects of Embodied Persuasive Games on Player Attitudes Toward People Using Wheelchairs
KM Gerling, RL Mandryk, M Birk, M Miller, R Orji
CHI'14: Proceedings of the 2014 CHI Conference on Human Factors in Computing …, 2014
552014
When gaming is not suitable for everyone: Playtesting wii games with frail elderly
K Gerling, M Masuch
1st Workshop on Game Accessibility: Xtreme Interaction Design (GAXID’11), 2011
532011
Exploring the potential of gamification among frail elderly persons
KM Gerling, M Masuch
Proceedings of the CHI 2011 Workshop Gamification: Using Game Design …, 2011
512011
Designing and Evaluating Casual Health Games for Children and Teenagers with Cancer
K Gerling, A Fuchslocher, R Schmidt, N Krämer, M Masuch
Entertainment Computing–ICEC 2011, 198-209, 2011
512011
How self-esteem shapes our interactions with play technologies
M Birk, R Mandryk, K Gerling, M Miller
ACM, 2015
492015
KINECTWheels: Wheelchair-Accessible Motion-Based Game Interaction
KM Gerling, MR Kalyn, RL Mandryk
CHI 2013 Extended Abstracts, 2013
462013
Wheelchair-based game design for older adults
KM Gerling, RL Mandryk, MR Kalyn
Proceedings of the 15th International ACM SIGACCESS Conference on Computers …, 2013
452013
Virtual reality crowd simulation: effects of agent density on user experience and behaviour
P Dickinson, K Gerling, K Hicks, J Murray, J Shearer, J Greenwood
Virtual Reality 23 (1), 19-32, 2019
442019
Design strategies for gamified physical activity applications for older adults
DL Kappen, LE Nacke, KM Gerling, LE Tsotsos
2016 49th Hawaii International Conference on System Sciences (HICSS), 1309-1318, 2016
442016
Exergaming for Elderly Persons: Analyzing Player Experience and Performance
KM Gerling, J Schild, M Masuch
Mensch & Computer 2011: überMEDIEN| ÜBERmorgen, 2011
442011
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