Avatar realism and social interaction quality in virtual reality D Roth, JL Lugrin, D Galakhov, A Hofmann, G Bente, ME Latoschik, ... 2016 IEEE virtual reality (VR), 277-278, 2016 | 189 | 2016 |
Madame bovary on the holodeck: immersive interactive storytelling M Cavazza, JL Lugrin, D Pizzi, F Charles Proceedings of the 15th ACM international conference on Multimedia, 651-660, 2007 | 174 | 2007 |
Avatar anthropomorphism and illusion of body ownership in VR JL Lugrin, J Latt, ME Latoschik 2015 IEEE virtual reality (VR), 229-230, 2015 | 159 | 2015 |
Breaking bad behaviors: A new tool for learning classroom management using virtual reality JL Lugrin, ME Latoschik, M Habel, D Roth, C Seufert, S Grafe Frontiers in ICT 3, 26, 2016 | 148 | 2016 |
Not alone here?! scalability and user experience of embodied ambient crowds in distributed social virtual reality ME Latoschik, F Kern, JP Stauffert, A Bartl, M Botsch, JL Lugrin IEEE transactions on visualization and computer graphics 25 (5), 2134-2144, 2019 | 116 | 2019 |
Any “body” there? avatar visibility effects in a virtual reality game JL Lugrin, M Ertl, P Krop, R Klüpfel, S Stierstorfer, B Weisz, M Rück, ... 2018 IEEE conference on virtual reality and 3D user interfaces (VR), 17-24, 2018 | 102 | 2018 |
Anthropomorphism and Illusion of Virtual Body Ownership. JL Lugrin, J Latt, ME Latoschik ICAT-EGVE 15, 1-8, 2015 | 101 | 2015 |
Making sense of virtual environments: action representation, grounding and common sense JL Lugrin, M Cavazza Proceedings of the 12th international conference on Intelligent user …, 2007 | 95 | 2007 |
Classroom management competency enhancement for student teachers using a fully immersive virtual classroom C Seufert, S Oberdörfer, A Roth, S Grafe, JL Lugrin, ME Latoschik Computers & Education 179, 104410, 2022 | 91 | 2022 |
Interactive storytelling with literary feelings D Pizzi, F Charles, JL Lugrin, M Cavazza Affective Computing and Intelligent Interaction: Second International …, 2007 | 85 | 2007 |
Alpha IVBO-construction of a scale to measure the illusion of virtual body ownership D Roth, JL Lugrin, ME Latoschik, S Huber Proceedings of the 2017 CHI conference extended abstracts on human factors …, 2017 | 76 | 2017 |
The CaveUT system: immersive entertainment based on a game engine J Jacobson, M Le Renard, JL Lugrin, M Cavazza Proceedings of the 2005 ACM SIGCHI International Conference on Advances in …, 2005 | 69 | 2005 |
FakeMi: A fake mirror system for avatar embodiment studies ME Latoschik, JL Lugrin, D Roth Proceedings of the 22nd ACM Conference on Virtual Reality Software and …, 2016 | 64 | 2016 |
A simplified inverse kinematic approach for embodied VR applications D Roth, JL Lugrin, J Büser, G Bente, A Fuhrmann, ME Latoschik 2016 IEEE Virtual Reality (VR), 275-276, 2016 | 55 | 2016 |
Immersive FPS games: user experience and performance JL Lugrin, M Cavazza, F Charles, M Le Renard, J Freeman, J Lessiter Proceedings of the 2013 ACM international workshop on Immersive media …, 2013 | 55 | 2013 |
Influence of avatar realism on stressful situation in VR JL Lugrin, M Wiedemann, D Bieberstein, ME Latoschik 2015 IEEE Virtual Reality (VR), 227-228, 2015 | 54 | 2015 |
Avatar embodiment realism and virtual fitness training JL Lugrin, M Landeck, ME Latoschik 2015 IEEE Virtual Reality (VR), 225-226, 2015 | 52 | 2015 |
AI-based world behaviour for emergent narratives JL Lugrin, M Cavazza Proceedings of the 2006 ACM SIGCHI international conference on Advances in …, 2006 | 45 | 2006 |
Exploring the usability of immersive interactive storytelling JL Lugrin, M Cavazza, D Pizzi, T Vogt, E André Proceedings of the 17th ACM symposium on virtual reality software and …, 2010 | 41 | 2010 |
Intelligent virtual environments for virtual reality art M Cavazza, JL Lugrin, S Hartley, M Le Renard, A Nandi, J Jacobson, ... Computers & Graphics 29 (6), 852-861, 2005 | 38 | 2005 |