Wan-Chun Alex Ma
Wan-Chun Alex Ma
Staff Research Scientist at ByteDance
Bestätigte E-Mail-Adresse bei - Startseite
Zitiert von
Zitiert von
Rapid acquisition of specular and diffuse normal maps from polarized spherical gradient illumination
WC Ma, T Hawkins, P Peers, CF Chabert, M Weiss, P Debevec
Rendering Techniques 2007 (9), 10, 2007
Relighting human locomotion with flowed reflectance fields
CF Chabert, P Einarsson, A Jones, B Lamond, WC Ma, S Sylwan, ...
ACM SIGGRAPH 2006 Sketches, 76-es, 2006
The Digital Emily Project: achieving a photorealistic digital actor
O Alexander, M Rogers, W Lambeth, JY Chiang, WC Ma, CC Wang, ...
Computer Graphics and Applications, IEEE 30 (4), 20-31, 2010
Facial performance synthesis using deformation-driven polynomial displacement maps
WC Ma, A Jones, JY Chiang, T Hawkins, S Frederiksen, P Peers, ...
ACM Transactions on Graphics (TOG) 27 (5), 121, 2008
Skeleton extraction of 3d objects with radial basis functions
WC Ma, FC Wu, M Ouhyoung
Shape Modeling International, 2003, 207-215, 2003
DeepLight: Learning Illumination for Unconstrained Mobile Mixed Reality
C LeGendre, WC Ma, G Fyffe, J Flynn, L Charbonnel, J Busch, P Debevec
Proceedings of the IEEE Conference on Computer Vision and Pattern …, 2019
Automatic animation skeleton using repulsive force field
PC Liu, FC Wu, WC Ma, RH Liang, M Ouhyoung
Computer Graphics and Applications, 2003. Proceedings. 11th Pacific …, 2003
AgileGAN: stylizing portraits by inversion-consistent transfer learning
G Song, L Luo, J Liu, WC Ma, C Lai, C Zheng, TJ Cham
ACM Transactions on Graphics (TOG) 40 (4), 1-13, 2021
Domain connected graph: the skeleton of a closed 3D shape for animation
FC Wu, WC Ma, RH Liang, BY Chen, M Ouhyoung
The Visual Computer 22, 117-135, 2006
Skeleton extraction of 3d objects with visible repulsive force
FC Wu, WC Ma, PC Liou, RH Liang, M Ouhyoung
臺北市: 國立臺灣大學資訊工程學系, 2003
Facial performance synthesis using deformation driven polynomial displacement maps
PE Debevec, WC Ma, T Hawkins
US Patent 8,902,232, 2014
Comprehensive facial performance capture
G Fyffe, T Hawkins, C Watts, WC Ma, P Debevec
Computer Graphics Forum 30 (2), 425-434, 2011
Deep relightable textures: volumetric performance capture with neural rendering
A Meka, R Pandey, C Haene, S Orts-Escolano, P Barnum, P David-Son, ...
ACM Transactions on Graphics (TOG) 39 (6), 1-21, 2020
Level-of-detail representation of bidirectional texture functions for real-time rendering
WC Ma, SH Chao, YT Tseng, YY Chuang, CF Chang, BY Chen, ...
Proceedings of the 2005 symposium on Interactive 3D graphics and games, 187-194, 2005
Rig animation with a tangible and modular input device
O Glauser, WC Ma, D Panozzo, A Jacobson, O Hilliges, ...
ACM Transactions on Graphics (TOG) 35 (4), 1-11, 2016
Head-Mounted Photometric Facial Performance Capture
PE Debevec, A Jones, GL Fyffe, WC Ma, X Yu, J Busch
US Patent App. 13/229,370, 2012
As‐Conformal‐As‐Possible Surface Registration
Y Yoshiyasu, WC Ma, E Yoshida, F Kanehiro
Computer Graphics Forum 33 (5), 257-267, 2014
Learning Illumination from Diverse Portraits
C LeGendre, WC Ma, R Pandey, S Fanello, C Rhemann, J Dourgarian, ...
SIGGRAPH Asia 2020 Technical Communications, 1-4, 2020
Head-mounted photometric stereo for performance capture
A Jones, G Fyffe, X Yu, A Ma, J Busch, M Bolas, P Debevec
ACM SIGGRAPH 2010 Talks, 1-1, 2010
A blendshape model that incorporates physical interaction
WC Ma, YH Wang, G Fyffe, BY Chen, P Debevec
Computer Animation and Virtual Worlds 23 (3-4), 235-243, 2012
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