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Patrick Gebhard
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ALMA: a layered model of affect
P Gebhard
Proceedings of the fourth international joint conference on Autonomous …, 2005
6392005
Integrating models of personality and emotions into lifelike characters
E André, M Klesen, P Gebhard, S Allen, T Rist
International Workshop on Affective Interactions, 150-165, 1999
3271999
The TARDIS framework: intelligent virtual agents for social coaching in job interviews
K Anderson, E André, T Baur, S Bernardini, M Chollet, E Chryssafidou, ...
International conference on advances in computer entertainment technology …, 2013
1792013
Authoring scenes for adaptive, interactive performances
P Gebhard, M Kipp, M Klesen, T Rist
Proceedings of the second international joint conference on Autonomous …, 2003
1022003
Exploiting models of personality and emotions to control the behavior of animated interactive agents
E André, M Klesen, P Gebhard, S Allen, T Rist
Fourth International Conference on Autonomous Agents, 3-7, 2000
952000
Visual scenemaker—a tool for authoring interactive virtual characters
P Gebhard, G Mehlmann, M Kipp
Journal on Multimodal User Interfaces 6 (1), 3-11, 2012
832012
A job interview simulation: Social cue-based interaction with a virtual character
T Baur, I Damian, P Gebhard, K Porayska-Pomsta, E André
2013 International Conference on Social Computing, 220-227, 2013
782013
Exploring a model of gaze for grounding in multimodal HRI
G Mehlmann, M Häring, K Janowski, T Baur, P Gebhard, E André
Proceedings of the 16th International Conference on Multimodal Interaction …, 2014
712014
Dear computer, teach me manners: Testing virtual employment interview training
M Langer, CJ König, P Gebhard, E André
International Journal of Selection and Assessment 24 (4), 312-323, 2016
692016
A review of the development of embodied presentation agents and their application fields
T Rist, E André, S Baldes, P Gebhard, M Klesen, M Kipp, P Rist, M Schmitt
Life-like characters: Tools, affective functions, and applications, 377-404, 2004
642004
Are computer-generated emotions and moods plausible to humans?
P Gebhard, KH Kipp
International Workshop on Intelligent Virtual Agents, 343-356, 2006
632006
Exploring interaction strategies for virtual characters to induce stress in simulated job interviews
P Gebhard, T Baur, I Damian, G Mehlmann, J Wagner, E André
622014
Igaze: Studying reactive gaze behavior in semi-immersive human-avatar interactions
M Kipp, P Gebhard
International Workshop on Intelligent Virtual Agents, 191-199, 2008
562008
IDEAS4Games: building expressive virtual characters for computer games
P Gebhard, M Schröder, M Charfuelan, C Endres, M Kipp, S Pammi, ...
Intelligent Virtual Agents: 8th International Conference, IVA 2008, Tokyo …, 2008
532008
Context-Aware Automated Analysis and Annotation of Social Human--Agent Interactions
T Baur, G Mehlmann, I Damian, F Lingenfelser, J Wagner, B Lugrin, ...
ACM Transactions on Interactive Intelligent Systems (TiiS) 5 (2), 1-33, 2015
522015
Serious games for training social skills in job interviews
P Gebhard, T Schneeberger, E André, T Baur, I Damian, G Mehlmann, ...
IEEE Transactions on Games 11 (4), 340-351, 2018
452018
Adding the emotional dimension to scripting character dialogues
P Gebhard, M Kipp, M Klesen, T Rist
International Workshop on Intelligent Virtual Agents, 48-56, 2003
452003
Games are better than books: In-situ comparison of an interactive job interview game with conventional training
I Damian, T Baur, B Lugrin, P Gebhard, G Mehlmann, E André
Artificial Intelligence in Education: 17th International Conference, AIED …, 2015
442015
MARSSI: Model of Appraisal, Regulation, and Social Signal Interpretation
P Gebhard, T Schneeberger, T Baur, E André
Proceedings of the 17th International Conference on Autonomous Agents and …, 2018
432018
Coloring multi-character conversations through the expression of emotions
P Gebhard, M Klesen, T Rist
Tutorial and Research Workshop on Affective Dialogue Systems, 128-141, 2004
412004
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Articles 1–20