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Nick Degens
Nick Degens
HKU University of the Arts Utrecht
Bestätigte E-Mail-Adresse bei hku.nl
Titel
Zitiert von
Zitiert von
Jahr
Modeling culture in intelligent virtual agents: From theory to implementation
S Mascarenhas, N Degens, A Paiva, R Prada, GJ Hofstede, A Beulens, ...
Autonomous Agents and Multi-Agent Systems 30, 931-962, 2016
402016
‘What I see is not what you get’: why culture-specific behaviours for virtual characters should be user-tested across cultures
N Degens, B Endrass, GJ Hofstede, A Beulens, E André
AI & SOCIETY, 1-13, 2014
282014
Designing for metacognition in game-based learning: A qualitative review.
E Braad, N Degens, WA IJsselsteijn
Translational issues in psychological science 6 (1), 53, 2020
242020
Don't be a stranger-designing a digital intercultural sensitivity training tool that is culture general
N Degens, GJ Hofstede, A Beulens, E Krumhuber, A Kappas
IEEE Transactions on Learning Technologies 9 (2), 120-132, 2015
222015
An agent model for the appraisal of normative events based in in-group and out-group relations
N Ferreira, S Mascarenhas, A Paiva, G Di Tosto, F Dignum, J Mc Breen, ...
Proceedings of the AAAI Conference on Artificial Intelligence 27 (1), 1220-1226, 2013
212013
Traveller: an intercultural training system with intelligent agents
S Mascarenhas, A Silva, A Paiva, R Aylett, F Kistler, E André, N Degens, ...
182013
Creating a world for socio-cultural agents
N Degens, GJ Hofstede, J Mc Breen, A Beulens, S Mascarenhas, ...
Emotion modeling: towards pragmatic computational models of affective …, 2014
152014
Traveller–Intercultural training with intelligent agents for young adults
N Degens, GJ Hofstede, S Mascarenhas, A Silva, A Paiva, F Kistler, ...
Proceedings of the 8th International Conference on Foundations of Digital …, 2013
122013
Towards a framework for metacognition in game-based learning
E Braad, N Degens, W IJsselsteijn
Proceedings of the 13th European Conference on Games Based Learning, 101-109, 2019
112019
Meco: A digital card game to enhance metacognitive awareness
E Braad, N Degens, W IJsselsteijn
Proceedings of the 13th International Conference on Game Based Learning …, 2019
112019
A three-dimensional model for educational game analysis & design
N Degens, I Bril, E Braad
Foundations of Digital Games 2015, 2015
112015
Improving metacognition through self-explication in a digital self-regulated learning tool
E Braad, N Degens, W Barendregt, W IJsselsteijn
Educational technology research and development 70 (6), 2063-2090, 2022
102022
Nursing students’ experiences with clinical placement as a learning environment for assertiveness: a qualitative interview study
I Bril, HJ Boer, N Degens, J Fleer
Teaching and Learning in Nursing 17 (4), 383-391, 2022
102022
" Can I ask you a favour?" a relational model of socio-cultural behaviour
S Mascarenhas, R Prada, A Paiva, N Degens, GJ Hofstede
Proceedings of the 2013 international conference on Autonomous agents and …, 2013
102013
Generating norm-related emotions in virtual agents
N Ferreira, S Mascarenhas, A Paiva, F Dignum, J Mc Breen, N Degens, ...
Proceedings of the 12th International Conference on Intelligent Virtual …, 2012
92012
Traveller: An interactive cultural training system controlled by user-defined body gestures
F Kistler, E André, S Mascarenhas, A Silva, A Paiva, N Degens, ...
Human-Computer Interaction–INTERACT 2013: 14th IFIP TC 13 International …, 2013
72013
When agents meet: empathy, moral circle, ritual, and culture
N Degens, GJ Hofstede, J Mc Breen, A Beulens, S Mascarenhas, ...
Emotional and Empathic Agents workshop at the 11th International Conference …, 2012
72012
Integration and Evaluation of Prototypical Culture-related Differences
B Endrass, N Degens, GJ Hofstede, E André, J Hodgson, S Mascarenhas, ...
Culturally Motivated Characters Workshop at the 11th International …, 2011
62011
Putting the long-term into behavior change
H de Weerd, N Degens
International Conference on Games and Learning Alliance, 71-81, 2018
52018
Applying formal design methods to serious game design: a case study
I Bril, N Degens
10th European Conference on Games Based Learning 2016, 2016
42016
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