Can computers foster human users' creativity? Theory and praxis of mixed-initiative co-creativity A Liapis, GN Yannakakis, C Alexopoulos, P Lopes DCE, 2016 | 54 | 2016 |
Sonancia: Sonification of procedurally generated game levels P Lopes, A Liapis, GN Yannakakis ICCC, 2015 | 30 | 2015 |
Ranktrace: Relative and unbounded affect annotation P Lopes, GN Yannakakis, A Liapis 2017 Seventh International Conference on Affective Computing and Intelligent …, 2017 | 26 | 2017 |
The geometry friends game AI competition R Prada, P Lopes, J Catarino, J Quitério, FS Melo 2015 IEEE conference on computational intelligence and games (CIG), 431-438, 2015 | 23 | 2015 |
Targeting horror via level and soundscape generation P Lopes, A Liapis, G Yannakakis Proceedings of the AAAI Conference on Artificial Intelligence and …, 2015 | 17 | 2015 |
Framing tension for game generation P Lopes, A Liapis, GN Yannakakis ICCC, 2016 | 13 | 2016 |
Modelling affect for horror soundscapes P Lopes, A Liapis, GN Yannakakis IEEE Transactions on Affective Computing 10 (2), 209-222, 2017 | 12 | 2017 |
Interweaving story coherence and player creativity through story-making games MP Eladhari, PL Lopes, GN Yannakakis International Conference on Interactive Digital Storytelling, 73-80, 2014 | 9 | 2014 |
One for all, all for one: Agents with social identities J Dimas, P Lopes, R Prada Proceedings of the Annual Meeting of the Cognitive Science Society 35 (35), 2013 | 6 | 2013 |
Towards a better gold standard: Denoising and modelling continuous emotion annotations based on feature agglomeration and outlier regularisation C Wang, P Lopes, T Pun, G Chanel Proceedings of the 2018 on Audio/Visual Emotion Challenge and Workshop, 73-81, 2018 | 5 | 2018 |
Investigating collaborative creativity via machine-mediated game blending P Lopes, G Yannakakis Proceedings of the AAAI Conference on Artificial Intelligence and …, 2014 | 4 | 2014 |
Sonancia: A multi-faceted generator for horror P Lopes, A Liapis, GN Yannakakis 2016 IEEE Conference on Computational Intelligence and Games (CIG), 1-2, 2016 | 3 | 2016 |
The C2create authoring tool: Fostering creativity via game asset creation P Lopes, A Liapis, GN Yannakakis 2014 IEEE Conference on Computational Intelligence and Games, 1-2, 2014 | 3 | 2014 |
User Evaluation of Affective Dynamic Difficulty Adjustment Based on Physiological Deep Learning G Chanel, P Lopes International Conference on Human-Computer Interaction, 3-23, 2020 | 2 | 2020 |
Exploring blink-rate behaviors for cybersickness detection in VR P Lopes, N Tian, R Boulic 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and …, 2020 | 2 | 2020 |
On the influence of the supine posture on simulation sickness in virtual reality J Marengo, P Lopes, R Boulic 2019 IEEE Conference on Games (CoG), 1-8, 2019 | 2 | 2019 |
Social identity bias in agents rational decision J Dimas, P Lopes, G Pereira, G Preto, P Santos, R Prada Intelligent Virtual Agents, 460, 2013 | 1 | 2013 |
The traveling percussionist P Lopes, P Urbano International Conference on Evolutionary and Biologically Inspired Music and …, 2012 | 1 | 2012 |
Eye Thought You Were Sick! Exploring Eye Behaviors for Cybersickness Detection in VR P Lopes, N Tian, R Boulic Motion, Interaction and Games, 1-10, 2020 | | 2020 |
Towards Designing Games for Experimental Protocols Investigating Human-Based Phenomena P Lopes, R Boulic International Conference on the Foundations of Digital Games, 1-11, 2020 | | 2020 |