Christian Thurau
Christian Thurau
Ambidexter
Verified email at ambidexter.gmbh
Title
Cited by
Cited by
Year
Pose primitive based human action recognition in videos or still images
C Thurau, V Hlavác
2008 IEEE Conference on Computer Vision and Pattern Recognition, 1-8, 2008
3472008
Guns, swords and data: Clustering of player behavior in computer games in the wild
A Drachen, R Sifa, C Bauckhage, C Thurau
2012 IEEE conference on Computational Intelligence and Games (CIG), 163-170, 2012
1482012
The" Something Something" Video Database for Learning and Evaluating Visual Common Sense.
R Goyal, SE Kahou, V Michalski, J Materzynska, S Westphal, H Kim, ...
ICCV 1 (4), 5, 2017
1282017
Learning human-like movement behavior for computer games
C Thurau, C Bauckhage, G Sagerer
Proc. Int. Conf. on the Simulation of Adaptive Behavior, 315-323, 2004
1212004
Predicting player churn in the wild
F Hadiji, R Sifa, A Drachen, C Thurau, K Kersting, C Bauckhage
2014 IEEE Conference on Computational Intelligence and Games, 1-8, 2014
1172014
Early drought stress detection in cereals: simplex volume maximisation for hyperspectral image analysis
C Römer, M Wahabzada, A Ballvora, F Pinto, M Rossini, C Panigada, ...
Functional Plant Biology 39 (11), 878-890, 2012
1012012
How players lose interest in playing a game: An empirical study based on distributions of total playing times
C Bauckhage, K Kersting, R Sifa, C Thurau, A Drachen, A Canossa
2012 IEEE Conference on Computational Intelligence and Games (CIG), 139-146, 2012
912012
Learning human-like opponent behavior for interactive computer games
C Bauckhage, C Thurau, G Sagerer
Joint Pattern Recognition Symposium, 148-155, 2003
892003
Game data mining
A Drachen, C Thurau, J Togelius, GN Yannakakis, C Bauckhage
Game analytics, 205-253, 2013
802013
Action recognition by learning discriminative key poses
S Cheema, A Eweiwi, C Thurau, C Bauckhage
2011 IEEE International Conference on Computer Vision Workshops (ICCV …, 2011
802011
Face detection using gpu-based convolutional neural networks
F Nasse, C Thurau, GA Fink
International Conference on Computer Analysis of Images and Patterns, 83-90, 2009
802009
Imitation learning at all levels of game-AI
C Thurau, C Bauckhage, G Sagerer
Proceedings of the international conference on computer games, artificial …, 2004
792004
Descriptive matrix factorization for sustainability adopting the principle of opposites
C Thurau, K Kersting, M Wahabzada, C Bauckhage
Data Mining and Knowledge Discovery 24 (2), 325-354, 2012
772012
Making archetypal analysis practical
C Bauckhage, C Thurau
Joint Pattern Recognition Symposium, 272-281, 2009
772009
Non-negative matrix factorization in multimodality data for segmentation and label prediction
Z Akata, C Thurau, C Bauckhage
752011
Analyzing the Evolution of Social Groups in World of Warcraft®
C Thurau, C Bauckhage
Proceedings of the 2010 IEEE Conference on Computational Intelligence and …, 2010
702010
Combining Self Organizing Maps and Multilayer Perceptrons to Learn Bot-Behaviour for a Commercial Game.
C Thurau, C Bauckhage, G Sagerer
GAME-ON, 119-, 2003
692003
Behavior histograms for action recognition and human detection
C Thurau
Workshop on Human Motion, 299-312, 2007
652007
Believability testing and bayesian imitation in interactive computer games
B Gorman, C Thurau, C Bauckhage, M Humphrys
International Conference on Simulation of Adaptive Behavior, 655-666, 2006
652006
Yes we can: simplex volume maximization for descriptive web-scale matrix factorization
C Thurau, K Kersting, C Bauckhage
Proceedings of the 19th ACM international conference on Information and …, 2010
622010
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