Athanasios Mazarakis
Athanasios Mazarakis
Kiel University
Verified email at zbw.eu - Homepage
Title
Cited by
Cited by
Year
Knowledge maturing activities and practices fostering organisational learning: results of an empirical study
A Kaschig, R Maier, A Sandow, M Lazoi, SA Barnes, J Bimrose, C Bradley, ...
European Conference on Technology Enhanced Learning, 151-166, 2010
332010
Using gamification for technology enhanced learning: The case of feedback mechanisms
A Mazarakis
Bull. IEEE Tech. Comm. Learn. Technol 17 (4), 6-9, 2015
252015
Interaction and reflection with quantified self and gamification: an experimental study
BS Morschheuser, V Rivera-Pelayo, A Mazarakis, V Zacharias
Journal of Literacy and Technology 15 (2), 136-156, 2014
242014
Badges or a leaderboard? How to gamify an augmented reality warehouse setting.
P Bräuer, A Mazarakis
GamiFIN, 229-240, 2019
212019
“When You Use Social Media You Are Not Working”: Barriers for the Use of Metrics in Social Sciences
S Lemke, M Mehrazar, A Mazarakis, I Peters
Frontiers in Research Metrics and Analytics 3, 39, 2019
212019
Editorial of the special issue on following user pathways: Key contributions and future directions in cross-platform social media research
M Hall, A Mazarakis, M Chorley, S Caton
International Journal of Human–Computer Interaction 34 (10), 895-912, 2018
182018
Participation, feedback & incentives in a competitive forecasting community
F Teschner, A Mazarakis, R Riordan, C Weinhardt
182011
Following user pathways: Cross platform and mixed methods analysis in social media studies
M Hall, A Mazarakis, I Peters, M Chorley, S Caton, JE Mai, M Strohmaier
Proceedings of the 2016 CHI conference extended abstracts on human factors …, 2016
162016
Science 2.0 and Conference Tweets: What? Where? Why? When?
A Mazarakis, I Peters
Electronic Journal of Knowledge Management 13 (4), pp269‑282-pp269‑282, 2015
122015
Can we count on social media metrics? First insights into the active scholarly use of social media
M Mehrazar, CC Kling, S Lemke, A Mazarakis, I Peters
Proceedings of the 10th ACM Conference on Web Science, 215-219, 2018
102018
Gamification: Eine experimentelle Untersuchung der Spielelemente Abzeichen und Story
A Mazarakis
Mensch und Computer 2017-Tagungsband, 3-14, 2018
102018
Anreize zur Nutzung von Wikis in der Hochschullehre: Ergebnisse eines Pilotprojekts
S Seifert
Mensch & Computer 2010, 179-188, 2015
102015
Organizational learning from the perspective of knowledge maturing activities
A Kaschig, R Maier, A Sandow, M Lazoi, A Schmidt, SA Barnes, J Bimrose, ...
IEEE Transactions on Learning Technologies 6 (2), 158-176, 2013
102013
Considering information providers in social search
H Happel, A Mazarakis
Proceedings of the 2nd Workshop on Collaborative Information Seeking at the …, 2010
102010
Gamification is working, but which one exactly? Results from an experiment with four game design elements
A Mazarakis, P Bräuer
Proceedings of the Technology, Mind, and Society, 1-1, 2018
92018
AR in order-picking–experimental evidence with Microsoft HoloLens
P Bräuer, A Mazarakis
Mensch und Computer 2018-Workshopband, 2018
82018
Retractions from altmetric and bibliometric perspectives
H Shema, O Hahn, A Mazarakis, I Peters
Information-Wissenschaft & Praxis 70 (2-3), 98-110, 2019
72019
Are there different types of online research impact?
S Lemke, M Mehrazar, A Mazarakis, I Peters
Proceedings of the Association for Information Science and Technology 55 (1 …, 2018
72018
Welche Gamification motiviert?
A Mazarakis, P Bräuer
Workshop Gemeinschaften in Neuen Medien (GeNeMe) 2017, 2017
72017
Like diamonds in the sky: how feedback can boost the amount of available data for learning analytics
A Mazarakis
International Journal of Technology Enhanced Learning 5 (2), 107-116, 2013
62013
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Articles 1–20