Athanasios Mazarakis
Athanasios Mazarakis
ZBW – Leibniz Information Centre for Economics & Kiel University
Verified email at - Homepage
Cited by
Cited by
Knowledge maturing activities and practices fostering organisational learning: results of an empirical study
A Kaschig, R Maier, A Sandow, M Lazoi, SA Barnes, J Bimrose, C Bradley, ...
Sustaining TEL: From Innovation to Learning and Practice: 5th European …, 2010
Using gamification for technology enhanced learning: The case of feedback mechanisms
A Mazarakis
Bulletin of the IEEE Technical Committee on Learning Technology 17 (4), 6-9, 2015
Badges or a leaderboard? How to gamify an augmented reality warehouse setting.
P Bräuer, A Mazarakis
GamiFIN 2359, 229-240, 2019
“When you use social media you are not working”: Barriers for the use of metrics in Social Sciences
S Lemke, M Mehrazar, A Mazarakis, I Peters
Frontiers in Research Metrics and Analytics 3, 39, 2019
Interaction and reflection with quantified self and gamification: an experimental study
BS Morschheuser, V Rivera-Pelayo, A Mazarakis, V Zacharias
Journal of Literacy and Technology 15 (2), 136-156, 2014
Editorial of the special issue on following user pathways: Key contributions and future directions in cross-platform social media research
M Hall, A Mazarakis, M Chorley, S Caton
International Journal of Human–Computer Interaction 34 (10), 895-912, 2018
Participation, feedback & incentives in a competitive forecasting community
F Teschner, A Mazarakis, R Riordan, C Weinhardt
Gamification is Working, but Which One Exactly? Results from an Experiment with Four Game Design Elements
A Mazarakis, P Bräuer
International Journal of Human-Computer Interaction 39 (3), 612-627, 2023
Following user pathways: Cross platform and mixed methods analysis in social media studies
M Hall, A Mazarakis, I Peters, M Chorley, S Caton, JE Mai, M Strohmaier
Proceedings of the 2016 CHI conference extended abstracts on human factors …, 2016
AR in order-picking–experimental evidence with Microsoft HoloLens
P Bräuer, A Mazarakis
Mensch und Computer 2018-Workshopband, 2018
Open science practices in higher education: Discussion of survey results from research and teaching staff in Germany
T Heck, I Peters, A Mazarakis, A Scherp, I Blümel
Education for Information 36 (3), 301-323, 2020
Conjoint analysis of researchers' hidden preferences for bibliometrics, altmetrics, and usage metrics
S Lemke, A Mazarakis, I Peters
Journal of the Association for Information Science and Technology 72 (6 …, 2021
Can we count on social media metrics? First insights into the active scholarly use of social media
M Mehrazar, CC Kling, S Lemke, A Mazarakis, I Peters
Proceedings of the 10th ACM Conference on Web Science, 215-219, 2018
Gamification: Eine experimentelle Untersuchung der Spielelemente Abzeichen und Story
A Mazarakis
Mensch und Computer 2017-Tagungsband, 3-14, 2018
Science 2.0 and Conference Tweets: What? Where? Why? When?
A Mazarakis, I Peters
Electronic Journal of Knowledge Management 13 (4), 269‑282, 2015
Gamification Reloaded: Current and Future Trends in Gamification Science
A Mazarakis
i-com 20 (3), 279-294, 2021
Organizational learning from the perspective of knowledge maturing activities
A Kaschig, R Maier, A Sandow, M Lazoi, A Schmidt, SA Barnes, J Bimrose, ...
IEEE Transactions on Learning Technologies 6 (2), 158-176, 2013
Retractions from altmetric and bibliometric perspectives
H Shema, A Mazarakis, O Hahn, I Peters
Information - Wissenschaft & Praxis 70 (2-3), 98-110, 2019
Are there different types of online research impact?
S Lemke, M Mehrazar, A Mazarakis, I Peters
Proceedings of the Association for Information Science and Technology 55 (1 …, 2018
Welche Gamification motiviert?
A Mazarakis, P Bräuer
Workshop Gemeinschaften in Neuen Medien (GeNeMe) 2017, 2017
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