Athanasios Mazarakis
Athanasios Mazarakis
Kiel University
Verified email at - Homepage
Cited by
Cited by
Knowledge maturing activities and practices fostering organisational learning: results of an empirical study
A Kaschig, R Maier, A Sandow, M Lazoi, SA Barnes, J Bimrose, C Bradley, ...
European Conference on Technology Enhanced Learning, 151-166, 2010
Using gamification for technology enhanced learning: The case of feedback mechanisms
A Mazarakis
Bull. IEEE Tech. Comm. Learn. Technol 17 (4), 6-9, 2015
Interaction and reflection with quantified self and gamification: an experimental study
BS Morschheuser, V Rivera-Pelayo, A Mazarakis, V Zacharias
Journal of Literacy and Technology 15 (2), 136-156, 2014
Badges or a leaderboard? How to gamify an augmented reality warehouse setting.
P Bräuer, A Mazarakis
GamiFIN, 229-240, 2019
“When You Use Social Media You Are Not Working”: Barriers for the Use of Metrics in Social Sciences
S Lemke, M Mehrazar, A Mazarakis, I Peters
Frontiers in Research Metrics and Analytics 3, 39, 2019
Editorial of the special issue on following user pathways: Key contributions and future directions in cross-platform social media research
M Hall, A Mazarakis, M Chorley, S Caton
International Journal of Human–Computer Interaction 34 (10), 895-912, 2018
Participation, feedback & incentives in a competitive forecasting community
F Teschner, A Mazarakis, R Riordan, C Weinhardt
Following user pathways: Cross platform and mixed methods analysis in social media studies
M Hall, A Mazarakis, I Peters, M Chorley, S Caton, JE Mai, M Strohmaier
Proceedings of the 2016 CHI conference extended abstracts on human factors …, 2016
Science 2.0 and Conference Tweets: What? Where? Why? When?
A Mazarakis, I Peters
Electronic Journal of Knowledge Management 13 (4), pp269‑282-pp269‑282, 2015
Can we count on social media metrics? First insights into the active scholarly use of social media
M Mehrazar, CC Kling, S Lemke, A Mazarakis, I Peters
Proceedings of the 10th ACM Conference on Web Science, 215-219, 2018
Gamification: Eine experimentelle Untersuchung der Spielelemente Abzeichen und Story
A Mazarakis
Mensch und Computer 2017-Tagungsband, 3-14, 2018
Anreize zur Nutzung von Wikis in der Hochschullehre: Ergebnisse eines Pilotprojekts
S Seifert
Mensch & Computer 2010, 179-188, 2015
Organizational learning from the perspective of knowledge maturing activities
A Kaschig, R Maier, A Sandow, M Lazoi, A Schmidt, SA Barnes, J Bimrose, ...
IEEE Transactions on Learning Technologies 6 (2), 158-176, 2013
Considering information providers in social search
H Happel, A Mazarakis
Proceedings of the 2nd Workshop on Collaborative Information Seeking at the …, 2010
Gamification is working, but which one exactly? Results from an experiment with four game design elements
A Mazarakis, P Bräuer
Proceedings of the Technology, Mind, and Society, 1-1, 2018
AR in order-picking–experimental evidence with Microsoft HoloLens
P Bräuer, A Mazarakis
Mensch und Computer 2018-Workshopband, 2018
Retractions from altmetric and bibliometric perspectives
H Shema, O Hahn, A Mazarakis, I Peters
Information-Wissenschaft & Praxis 70 (2-3), 98-110, 2019
Are there different types of online research impact?
S Lemke, M Mehrazar, A Mazarakis, I Peters
Proceedings of the Association for Information Science and Technology 55 (1 …, 2018
Welche Gamification motiviert?
A Mazarakis, P Bräuer
Workshop Gemeinschaften in Neuen Medien (GeNeMe) 2017, 2017
Like diamonds in the sky: how feedback can boost the amount of available data for learning analytics
A Mazarakis
International Journal of Technology Enhanced Learning 5 (2), 107-116, 2013
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