Anna Schlomann
Anna Schlomann
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The use of mobile devices for physical activity tracking in older adults’ everyday life
A Seifert, A Schlomann, C Rietz, HR Schelling
Digital health 3, 2055207617740088, 2017
Use of Information and Communication Technology (ICT) devices among the oldest-old: loneliness, anomie, and autonomy
A Schlomann, A Seifert, S Zank, C Woopen, C Rietz
Innovation in Aging 4 (2), igz050, 2020
Who is still playing Pokémon Go? A web-based survey
P Rasche, A Schlomann, A Mertens
JMIR serious games 5 (2), e7197, 2017
Designing and using digital mental health interventions for older adults: being aware of digital inequality
A Seifert, DA Reinwand, A Schlomann
Frontiers in psychiatry 10, 568, 2019
Assistive technology and mobile ICT usage among oldest-old cohorts: comparison of the oldest-old in private homes and in long-term care facilities
A Schlomann, A Seifert, S Zank, C Rietz
Research on Aging 42 (5-6), 163-173, 2020
The use of virtual and augmented reality by older adults: potentials and challenges
A Seifert, A Schlomann
Frontiers in Virtual Reality 2, 639718, 2021
Means of motivation or of stress? The use of fitness trackers for self-monitoring by older adults
A Schlomann, P Rasche, C Rietz
HeilberufeScience 7 (3), 111-116, 2016
Digitale selbstbestimmung
M Mertz, M Jannes, A Schlomann, E Manderscheid, C Rietz, C Woopen
Universität zu Köln, 2016
A case study on older adults' long-term use of an activity tracker.
A Schlomann
Gerontechnology, 2017
Measuring attitudes towards the dying process: A systematic review of tools
B Groebe, J Strupp, Y Eisenmann, H Schmidt, A Schlomann, C Rietz, ...
Palliative Medicine 32 (4), 815-837, 2018
Potential and pitfalls of digital voice assistants in older adults with and without intellectual disabilities: relevance of participatory design elements and ecologically valid …
A Schlomann, HW Wahl, P Zentel, V Heyl, L Knapp, C Opfermann, ...
Frontiers in Psychology 12, 684012, 2021
Augmented reality games for health promotion in old age
A Schlomann, P Rasche, A Seifert, K Schäfer, M Wille, C Bröhl, S Theis, ...
Augmented reality games II: The gamification of education, medicine and art …, 2019
Relevance of activity tracking with mobile devices in the relationship between physical activity levels and satisfaction with physical fitness in older adults: representative …
A Schlomann, A Seifert, C Rietz
JMIR aging 2 (1), e12303, 2019
How Older Adults Learn ICT–Guided and Self-Regulated Learning in Individuals with and without Disabilities
A Schlomann, C Even, T Hammann
Frontiers in Computer Science, 140, 2022
Berlin Inventory of Caregiver Stress—Dementia (BICS-D)
A Schlomann, C Schacke, B Leipold, S Zank
The Gerontologist 61 (5), e173-e184, 2021
Who is still playing Pokémon go? A web-based survey. JMIR Serious Games 5 (2): e7
P Rasche, A Schlomann, A Mertens
Aging during COVID-19 in Germany: a longitudinal analysis of psychosocial adaptation
A Schlomann, M Bünning, L Hipp, HW Wahl
European Journal of Ageing, 1-10, 2021
Ältere Menschen in der Zeit der Corona-Pandemie: Theoretische Konzepte und eigene Studienergebnisse
HW Wahl, S Wurm, A Schlomann, HJ Ehni
Medien & Alter 7 (17), 9-24, 2020
Wearables to support self-management of older adults with chronic diseases: a qualitative study from the perspectives of patients and physicians
K von Storch, A Schlomann, C Rietz, MC Polidori, C Woopen
Zeitschrift für Gerontologie und Geriatrie 51, 791-798, 2018
Digitale Technologien in der Altenpflege: Aktueller Technikeinsatz, Technikakzeptanz und Wünsche für digitale Unterstützung aus der Perspektive von professionell Pflegenden …
A Schlomann
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