Learning with quizzes, simulations, and adventures: Students' attitudes, perceptions and intentions to learn with different types of serious games V Riemer, C Schrader Computers & Education 88, 160-168, 2015 | 113 | 2015 |
Integrated questionnaires: maintaining presence in game environments for self-reported data acquisition J Frommel, K Rogers, J Brich, D Besserer, L Bradatsch, I Ortinau, ... Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in …, 2015 | 52 | 2015 |
Rising to the challenge: an emotion-driven approach toward adaptive serious games C Schrader, J Brich, J Frommel, V Riemer, K Rogers Serious Games and Edutainment Applications: Volume II, 3-28, 2017 | 29 | 2017 |
Exotic animal companions and the personality of their owners A Hergovich, I Mauerer, V Riemer Anthrozoös 24 (3), 317-327, 2011 | 28 | 2011 |
Impacts of behavioral engagement and self-monitoring on the development of mental models through serious games: Inferences from in-game measures V Riemer, C Schrader Computers in Human Behavior 64, 264-273, 2016 | 26 | 2016 |
Mental model development in multimedia learning: Interrelated effects of emotions and self-monitoring V Riemer, C Schrader Frontiers in psychology 10, 899, 2019 | 21 | 2019 |
Mobile augmented reality as an orientation aid: a scavenger hunt prototype K Rogers, J Frommel, L Breier, S Celik, H Kramer, S Kreidel, J Brich, ... 2015 International Conference on Intelligent Environments, 172-175, 2015 | 20 | 2015 |
Identifying features of bodily expression as indicators of emotional experience during multimedia learning V Riemer, J Frommel, G Layher, H Neumann, C Schrader Frontiers in psychology, 1303, 2017 | 12 | 2017 |
Playing to learn or to win? The role of students’ competition preference on self-monitoring and learning outcome when learning with a serious game V Riemer, C Schrader Interactive Learning Environments 30 (10), 1838-1850, 2022 | 10 | 2022 |
Reaching the mobile respondent: Determinants of high-level mobile phone use among a high-coverage group C Burger, V Riemer, J Grafeneder, B Woisetschläger, D Vidovic, ... Social Science Computer Review 28 (3), 336-349, 2010 | 8 | 2010 |
LiverDefense: how to employ a tower defense game as a customisable research tool J Brich, K Rogers, J Frommel, M Weidhaas, A Brückner, S Mirabile, ... The Visual Computer 33, 429-442, 2017 | 3 | 2017 |
Prävention von Ballsportunfällen an Schulen mittels eines „serious game “: Konzeptvorstellung und begleitende Evaluation V Riemer, C Schrader, O Pollatos Pra¨ vention Und Gesundheitsfo¨ rderung 17 (3), 291, 2022 | 1 | 2022 |
Advancing understanding and assessment of learner-state characteristics associated with complex cognitive skill acquisition during learning with serious games V Riemer Universität Ulm, 2020 | 1 | 2020 |
Prävention von Ballsportunfällen an Schulen mittels eines „serious game “: Konzeptvorstellung und begleitende Evaluation Prevention of ball game injuries at school aided by a … V Riemer, C Schrader, O Pollatos Prävention und Gesundheitsförderung, 1-8, 2021 | | 2021 |
Corrigendum: Mental Model Development in Multimedia Learning: Interrelated Effects of Emotions and Self-Monitoring V Riemer, C Schrader Frontiers in Psychology 10, 1174, 2019 | | 2019 |
Abschlussbericht zum Vorhaben „Prävention von Ballsportunfällen: Förderung von Risikobewusstsein und koordinativen Fähigkeiten durch Einsatz eines Blended-Learning Konzepts aus … V Riemer, C Schrader, O Pollatos | | |
What Does Our Face Tell Us about Our Political Attitudes? V Riemer, C Burger, A Neskovic, S Reiter, A Jaworska, A Olbrich, ... | | |
Steht uns unsere politische Einstellung ins Gesicht geschrieben-und können Andere sie lesen? V Riemer | | |