Benjamin (Benjy) Li
Cited by
Cited by
Avatar characteristics induce users’ behavioral conformity with small-to-medium effect sizes: a meta-analysis of the proteus effect
R Ratan, D Beyea, BJ Li, L Graciano
Media Psychology 23 (5), 651-675, 2020
A public database of immersive VR videos with corresponding ratings of arousal, valence, and correlations between head movements and self report measures
BJ Li, JN Bailenson, A Pines, WJ Greenleaf, LM Williams
Frontiers in psychology 8, 2116, 2017
Stop bugging me: An examination of adolescents’ protection behavior against online harassment
MO Lwin, B Li, RP Ang
Journal of adolescence 35 (1), 31-41, 2012
Parental mediation of children’s digital technology use in Singapore
W Shin, B Li
Journal of Children and Media 11 (1), 1-19, 2017
Let the avatar brighten your smile: Effects of enhancing facial expressions in virtual environments
SY Oh, J Bailenson, N Krämer, B Li
PloS one 11 (9), e0161794, 2016
Player see, player do: Testing an exergame motivation model based on the influence of the self avatar
BJ Li, MO Lwin
Computers in Human Behavior 59, 350-357, 2016
Wii, myself, and size: The influence of proteus effect and stereotype threat on overweight children's exercise motivation and behavior in exergames
BJ Li, MO Lwin, Y Jung
GAMES FOR HEALTH: Research, Development, and Clinical Applications 3 (1), 40-48, 2014
The (digital) medium of mobility is the message: Examining the influence of e-scooter mobile app perceptions on e-scooter use intent
R Ratan, K Earle, S Rosenthal, VHH Chen, A Gambino, G Goggin, ...
Computers in Human Behavior Reports 3, 100076, 2021
Exploring the influence of haptic and olfactory cues of a virtual donut on satiation and eating behavior
BJ Li, JN Bailenson
Presence 26 (03), 337-354, 2018
Understanding videoconference fatigue: a systematic review of dimensions, antecedents and theories
Internet Research 33 (2), 796-819, 2022
Oceans we make: Immersive VR storytelling
A Thomas, A Kumar, R Krehel, K Vasey, ET Khoo, T Marsh, BL Junting
SIGGRAPH Asia 2018 Virtual & augmented reality, 1-2, 2018
So far yet so near: Exploring the effects of immersion, presence, and psychological distance on empathy and prosocial behavior
HM Lee, BJ Li
International Journal of Human-Computer Studies 176, 103042, 2023
Virtual game changers: How avatars and virtual coaches influence exergame outcomes through enactive and vicarious learning
BJ Li, R Ratan, MO Lwin
Behaviour & Information Technology 41 (7), 1529-1543, 2022
Social media use for coping with stress and psychological adjustment: A transactional model of stress and coping perspective
X Sun, BJ Li, H Zhang, G Zhang
Frontiers in Psychology 14, 1140312, 2023
Experiencing organ failure in virtual reality: Effects of self-versus other-embodied perspective taking on empathy and prosocial outcomes
BJ Li, H Kyung Kim
new media & society 23 (8), 2144-2166, 2021
From frequency to fatigue: Exploring the influence of videoconference use on videoconference fatigue in Singapore
BJ Li, EWJ Lee, ZH Goh, E Tandoc Jr
Computers in Human Behavior Reports 7, 100214, 2022
Water bodies: VR interactive narrative and gameplay for social impact
K Vasey, O Bos, F Nasser, A Tan, B Li JunTing, E Tat Khoo, T Marsh
Proceedings of the 17th International Conference on Virtual-Reality …, 2019
Effects of message completeness and source expertise in online health discussion boards
T Poorisat, BH Detenber, FJ Boster, BJ Li
International Journal of Communication 13, 24, 2019
Exploring the heart rate as a chronemic cue in virtual settings: how perceptions of consistent and varied heart rates of a storyteller influence self-reported other-arousal …
BJ Li, JN Bailenson, E Ogle, J Zaki
Media Psychology 24 (5), 688-712, 2021
Digital embodiment and improving health outcomes: Healthy avatars make for healthy people
J Peña, BJ Li, R Ratan
Technology and health, 27-47, 2020
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