Potential of virtual reality as a diagnostic tool for social anxiety: A pilot study M Dechant, S Trimpl, C Wolff, A Mühlberger, Y Shiban Computers in Human Behavior 76, 128-134, 2017 | 92 | 2017 |
Effective gamification of the stop-signal task: two controlled laboratory experiments MA Friehs, M Dechant, S Vedress, C Frings, RL Mandryk JMIR Serious Games 8 (3), e17810, 2020 | 51 | 2020 |
Shocking advantage! Improving digital game performance using non-invasive brain stimulation MA Friehs, M Dechant, S Vedress, C Frings, RL Mandryk International Journal of Human-Computer Studies 148, 102582, 2021 | 38 | 2021 |
Assessing social anxiety through digital biomarkers embedded in a gaming task M Johannes Dechant, J Frommel, R Mandryk Proceedings of the 2021 CHI conference on human factors in computing systems …, 2021 | 33 | 2021 |
Meeting You, Seeing Me: The Role of Social Anxiety, Visual Feedback, and Interface Layout in a Get-to-Know-You Task via Video Chat. M K. Miller, M Johannes Dechant, R L. Mandryk Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems …, 2021 | 33 | 2021 |
How avatar customization affects fear in a game-based digital exposure task for social anxiety MJ Dechant, MV Birk, Y Shiban, K Schnell, RL Mandryk Proceedings of the ACM on Human-Computer Interaction 5 (CHI PLAY), 1-27, 2021 | 22 | 2021 |
Ftvr in vr: Evaluation of 3d perception with a simulated volumetric fish-tank virtual reality display D Fafard, I Stavness, M Dechant, R Mandryk, Q Zhou, S Fels Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems …, 2019 | 20 | 2019 |
In-game and out-of-game social anxiety influences player motivations, activities, and experiences in MMORPGs M Dechant, S Poeller, C Johanson, K Wiley, RL Mandryk Proceedings of the 2020 CHI conference on human factors in computing systems …, 2020 | 18* | 2020 |
More than skin deep: about the influence of self-relevant avatars on inhibitory control MA Friehs, M Dechant, S Schäfer, RL Mandryk Cognitive Research: Principles and Implications 7 (1), 31, 2022 | 16 | 2022 |
Eye caramba: Gaze-based assistance for virtual reality aiming and throwing tasks in games M Kocur, MJ Dechant, M Lankes, C Wolff, R Mandryk ACM Symposium on Eye Tracking Research and Applications, 1-6, 2020 | 14 | 2020 |
Effective gamification of the stop-signal task: Two controlled laboratory experiments. JMIR Serious Games, 8 (3), Article e17810 MA Friehs, M Dechant, S Vedress, C Frings, RL Mandryk | 13* | 2020 |
Empirical evaluation of hybrid gaze-controller selection techniques in a gaming context M Dechant, I Stavness, A Mairena, RL Mandryk Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in …, 2018 | 13 | 2018 |
Suspecting sarcasm: how league of legends players dismiss positive communication in toxic environments S Poeller, MJ Dechant, M Klarkowski, RL Mandryk Proceedings of the ACM on Human-Computer Interaction 7 (CHI PLAY), 1-26, 2023 | 12 | 2023 |
The potential of video game streaming as exposure therapy for social anxiety J Frommel, MJ Dechant, RL Mandryk Proceedings of the ACM on Human-Computer Interaction 5 (CHI PLAY), 1-25, 2021 | 12 | 2021 |
Computer-assisted avatar-based treatment for dysfunctional beliefs in depressive inpatients: a pilot study M Kocur, M Dechant, C Wolff, C Nothdurfter, TC Wetter, R Rupprecht, ... Frontiers in Psychiatry 12, 608997, 2021 | 12 | 2021 |
EyePlay revisited: Past, present and future challenges for eye-based interaction in games M Lankes, J Newn, B Maurer, E Velloso, M Dechant, H Gellersen Proceedings of the 2018 annual symposium on computer-human interaction in …, 2018 | 11 | 2018 |
(Don’t) stand by me: How trait psychopathy and NPC emotion influence player perceptions, verbal responses, and movement behaviours in a gaming task MJ Dechant, R Welsch, J Frommel, RL Mandryk Proceedings of the 2022 CHI Conference on Human Factors in Computing Systems …, 2022 | 8 | 2022 |
A baseline study of emphasis effects in information visualization A Mairena, M Dechant, C Gutwin, A Cockburn Graphics Interface 2020, 2020 | 7 | 2020 |
Playing a Flawless Character? Exploring Differences Between Experts and Novices in Tabletop Role-Playing Games and Potential Benefits for Well-Being S Poeller, M Dechant, RL Mandryk Proceedings of the 18th International Conference on the Foundations of …, 2023 | 6 | 2023 |
A proof-of-concept study exploring the effects of impulsivity on a gamified version of the stop-signal task in children R Gallagher, K Kessler, J Bramham, M Dechant, MA Friehs Frontiers in psychology 14, 1068229, 2023 | 6 | 2023 |