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Katrin Becker
Katrin Becker
President, Mink Hollow Media & Adjunct Professor, Mount Royal University
Bestätigte E-Mail-Adresse bei minkhollow.ca - Startseite
Titel
Zitiert von
Zitiert von
Jahr
Digital game‐based learning once removed: Teaching teachers
K Becker
British Journal of Educational Technology 38 (3), 478-488, 2007
4462007
Games and simulations in online learning: research and development frameworks: research and development frameworks
D Gibson, C Aldrich, M Prensky
IGI Global, 2006
2932006
Teaching with games: The Minesweeper and Asteroids experience.
K Becker
2282001
Pedagogy in commercial videos
K Becker
Games and simulations in online learning: Research and development …, 2007
2152007
Choosing and using digital games in the classroom
K Becker, Becker, James
Springer, 2017
1572017
Games: Purpose and potential in education
CT Miller
Springer Science & Business Media, 2008
1372008
How are games educational? Learning theories embodied in games
K Becker
1162005
Games for learning: are schools ready for what's to come?
K Becker, DM Jacobsen
University of Calgary, 2005
932005
The guide to computer simulations and games
K Becker, JR Parker, K McNulty
Wiley Pub., Incorporated, 2011
872011
Video game pedagogy: Good games= good pedagogy
K Becker
Games: Purpose and potential in education, 73-125, 2009
842009
What’s the difference between gamification, serious games, educational games, and game-based learning
K Becker
Academia Letters 209, 1-4, 2021
742021
The invention of good games: Understanding learning design in commercial videogames
K Becker
742008
Distinctions between games and learning: A review of current literature on games in education
K Becker
Gaming and cognition: Theories and practice from the learning sciences, 22-54, 2010
572010
The magic bullet: A tool for assessing and evaluating learning potential in games
K Becker
International Journal of Game-Based Learning (IJGBL) 1 (1), 19-31, 2011
552011
Grading programming assignments using rubrics
K Becker
Proceedings of the 8th annual conference on Innovation and technology in …, 2003
532003
The clark-kozma debate in the 21-st century
K Becker
Canadian Network for Innovation in Education, 2010
432010
Gamification in the classroom: Old wine in new badges
K Becker, S Nicholson
Learning, education and games 61, 61-85, 2016
422016
Games and learning styles
K Becker
422005
Wicked ID: Conceptual Framework for Considering Instructional Design as a Wicked Problem.
K Becker
Canadian Journal of learning and technology 33 (1), n1, 2007
392007
A simulation primer
K Becker, JR Parker
Digital simulations for improving education: Learning through artificial …, 2009
282009
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