Transmedia Critical| Limitations of Transmedia Storytelling for Children: A Cognitive Developmental Analysis D Pietschmann, S Völkel, P Ohler International Journal of Communication 8, 22, 2014 | 41 | 2014 |
Continuous measurement of breaks in presence: psychophysiology and orienting responses B Liebold, M Brill, D Pietschmann, F Schwab, P Ohler Media Psychology 20 (3), 477-501, 2017 | 34 | 2017 |
Das Erleben virtueller Welten: Involvierung, Immersion und Engagement in Computerspielen D Pietschmann Hülsbusch, 2009 | 27 | 2009 |
The effect of authentic input devices on computer game immersion D Pietschmann, G Valtin, P Ohler Computer Games and New Media Cultures: A Handbook of Digital Games Studies …, 2012 | 23 | 2012 |
Das erleben virtueller Welten D Pietschmann Involvierung, Immersion und Engagement in Computerspielen. Verlag Werner …, 2009 | 23 | 2009 |
The golden (hands) rule: Exploring user experiences with gamepad and natural-user interfaces in popular video games ND Bowman, D Pietschmann, B Liebold Journal of Gaming & Virtual Worlds 9 (1), 71-85, 2017 | 22 | 2017 |
The common player-avatar interaction scale (cPAX): Expansion and cross-language validation J Banks, ND Bowman, JHT Lin, D Pietschmann, JA Wasserman International Journal of Human-Computer Studies 129, 64-73, 2019 | 19 | 2019 |
Extensive modding for experimental game research MR Mohseni, B Liebold, D Pietschmann Game research methods, 323-340, 2015 | 18 | 2015 |
Natural in the eyes of the (be) holder: A survey on novelty and learning effects in the enjoyment of naturally mapped video game controllers. B Liebold, ND Bowman, D Pietschmann Psychology of Popular Media 9 (2), 255, 2020 | 16 | 2020 |
Spatial Mapping in virtuellen Umgebungen: Relevanz räumlicher Informationen für die User Experience und Aufgabenleistung D Pietschmann Springer-Verlag, 2014 | 12 | 2014 |
Spatial Mapping in virtuellen Umgebungen: Relevanz räumlicher Informationen für die User Experience und Aufgabenleistung D Pietschmann Springer-Verlag, 2014 | 12 | 2014 |
Evolutionary psychology and digital games: Digital hunter-gatherers J Breuer, D Pietschmann, B Liebold, BP Lange Routledge, 2018 | 11 | 2018 |
Hierarchy visualization designs and their impact on perception and problem solving strategies NH Müller, B Liebold, D Pietschmann, P Ohler, P Rosenthal Proceedings of the International Conference on Advances in Computer-Human …, 2017 | 9 | 2017 |
Taking space literally: reconceptualizing the effects of stereoscopic representation on user experience D Pietschmann, B Liebold, G Valtin, P Ohler G| A| M| E Games as Art, Media, Entertainment 1 (2), 2013 | 8 | 2013 |
Matching levels of task difficulty for different modes of presentation in a VR table tennis simulation by using assistance functions and regression analysis D Pietschmann, S Rusdorf Virtual, Augmented and Mixed Reality. Designing and Developing Virtual and …, 2014 | 7 | 2014 |
Affecting explicit and implicit body image with thin-idealized avatars in virtual reality: The role of sense of embodiment T Liu, D Pietschmann, P Ohler Cyberpsychology, Behavior, and Social Networking 25 (3), 174-180, 2022 | 6 | 2022 |
The MMORPG designer’s journey: casualization and its consequences for social interactions D Pietschmann, B Liebold, G Valtin New Perspectives on the Social Aspects of Digital Gaming, 82-96, 2017 | 6* | 2017 |
Exploring stereoscopic multi-user interaction with individual views V Küszter, G Brunnett, D Pietschmann 2014 International Conference on Cyberworlds, 101-106, 2014 | 6 | 2014 |
Methodology of measuring social immersion in online role-playing games: Exemplary experimental research on social interactions in virtual worlds G Valtin, D Pietschmann, B Liebold, P Ohler Multiplayer, 49-57, 2013 | 6 | 2013 |
Why an Evolutionary Psychological Approach to Digital Games? BP Lange, J Breuer, B Liebold, D Pietschmann Evolutionary Psychology and Digital Games, 1-13, 2018 | 5 | 2018 |