Daniel Pietschmann
Daniel Pietschmann
Institute for Media Research, TU Chemnitz
Verified email at phil.tu-chemnitz.de - Homepage
Title
Cited by
Cited by
Year
Transmedia Critical| Limitations of Transmedia Storytelling for Children: A Cognitive Developmental Analysis
D Pietschmann, S Völkel, P Ohler
International Journal of Communication 8, 22, 2014
232014
Das erleben virtueller Welten
D Pietschmann
Involvie rung, Immersion und Engagement in Computerspielen. Boizenburg, 2009
192009
Das Erleben virtueller Welten: Involvierung, Immersion und Engagement in Computerspielen
D Pietschmann
Hülsbusch, 2009
172009
The effect of authentic input devices on computer game immersion
D Pietschmann, G Valtin, P Ohler
Computer Games and New Media Cultures, 279-292, 2012
142012
Continuous measurement of breaks in presence: psychophysiology and orienting responses
B Liebold, M Brill, D Pietschmann, F Schwab, P Ohler
Media Psychology 20 (3), 477-501, 2017
122017
The golden (hands) rule: Exploring user experiences with gamepad and natural-user interfaces in popular video games
ND Bowman, D Pietschmann, B Liebold
Journal of Gaming & Virtual Worlds 9 (1), 71-85, 2017
92017
Extensive modding for experimental game research
MR Mohseni, B Liebold, D Pietschmann
Game research methods, 323-340, 2015
82015
Taking space literally: reconceptualizing the effects of stereoscopic representation on user experience
D Pietschmann, B Liebold, G Valtin, P Ohler
G| A| M| E Games as Art, Media, Entertainment 1 (2), 2013
72013
Matching levels of task difficulty for different modes of presentation in a VR table tennis simulation by using assistance functions and regression analysis
D Pietschmann, S Rusdorf
International Conference on Virtual, Augmented and Mixed Reality, 406-417, 2014
62014
Interdisziplinäre Impulse für den Begriff" Interaktion".
A Bischof, V Obländer, M Heidt, K Kanellopoulos, V Küszter, B Liebold, ...
ISI, 448-453, 2013
52013
The MMORPG designer’s journey: casualization and its consequences for social interactions
D Pietschmann, B Liebold, G Valtin
New Perspectives on the Social Aspects of Digital Gaming, 82-96, 2017
42017
Spatial Mapping in virtuellen Umgebungen: Relevanz räumlicher Informationen für die User Experience und Aufgabenleistung
D Pietschmann
Springer-Verlag, 2014
42014
Spatial Mapping in virtuellen Umgebungen: Relevanz räumlicher Informationen für die User Experience und Aufgabenleistung
D Pietschmann
Springer-Verlag, 2014
42014
Methodology of measuring social immersion in online role-playing games: Exemplary experimental research on social interactions in virtual worlds
G Valtin, D Pietschmann, B Liebold
Multiplayer, 69-77, 2013
42013
Do We Differ in Our Dispositional Tendency to Perceive Virtual Agents as Animate Beings?
B Liebold, D Pietschmann, P Ohler
International Conference on Human-Computer Interaction, 452-462, 2015
32015
Spatial mapping of physical and virtual spaces as an extension of natural mapping: Relevance for interaction design and user experience
D Pietschmann, P Ohler
International Conference on Virtual, Augmented and Mixed Reality, 49-59, 2015
32015
Gaze into hierarchy: A practice-oriented eye tracking study
NH Müller, B Liebold, D Pietschmann, P Ohler, P Rosenthal
Proceedings of the EuroVis Workshop on Reproducibility, Verification, and …, 2013
32013
The common player-avatar interaction scale (cPAX): Expansion and cross-language validation
J Banks, ND Bowman, JHT Lin, D Pietschmann, JA Wasserman
International Journal of Human-Computer Studies 129, 64-73, 2019
22019
Evolutionary Psychology and Digital Games: Digital Hunter-gatherers
J Breuer, D Pietschmann, B Liebold, BP Lange
Routledge, 2018
22018
Hierarchy visualization designs and their impact on perception and problem solving strategies
NH Müller, B Liebold, D Pietschmann, P Ohler, P Rosenthal
Proceedings of the International Conference on Advances in Computer-Human …, 2017
22017
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