Daniel Pietschmann
Daniel Pietschmann
Institute for Media Research, TU Chemnitz
Verified email at phil.tu-chemnitz.de - Homepage
Cited by
Cited by
Transmedia Critical| Limitations of Transmedia Storytelling for Children: A Cognitive Developmental Analysis
D Pietschmann, S Völkel, P Ohler
International Journal of Communication 8, 22, 2014
Continuous measurement of breaks in presence: psychophysiology and orienting responses
B Liebold, M Brill, D Pietschmann, F Schwab, P Ohler
Media Psychology 20 (3), 477-501, 2017
Das Erleben virtueller Welten: Involvierung, Immersion und Engagement in Computerspielen
D Pietschmann
Hülsbusch, 2009
Das erleben virtueller Welten
D Pietschmann
Involvie rung, Immersion und Engagement in Computerspielen. Boizenburg, 2009
The effect of authentic input devices on computer game immersion
D Pietschmann, G Valtin, P Ohler
Computer games and new media cultures, 279-292, 2012
The golden (hands) rule: Exploring user experiences with gamepad and natural-user interfaces in popular video games
ND Bowman, D Pietschmann, B Liebold
Journal of Gaming & Virtual Worlds 9 (1), 71-85, 2017
The common player-avatar interaction scale (cPAX): Expansion and cross-language validation
J Banks, ND Bowman, JHT Lin, D Pietschmann, JA Wasserman
International Journal of Human-Computer Studies 129, 64-73, 2019
Natural in the eyes of the (be) holder: A survey on novelty and learning effects in the enjoyment of naturally mapped video game controllers.
B Liebold, ND Bowman, D Pietschmann
Psychology of Popular Media 9 (2), 255, 2020
Extensive modding for experimental game research
MR Mohseni, B Liebold, D Pietschmann
Game research methods, 323-340, 2015
Hierarchy visualization designs and their impact on perception and problem solving strategies
NH Müller, B Liebold, D Pietschmann, P Ohler, P Rosenthal
Proceedings of the International Conference on Advances in Computer-Human …, 2017
Evolutionary psychology and digital games: Digital hunter-gatherers
J Breuer, D Pietschmann, B Liebold, BP Lange
Routledge, 2018
The MMORPG designer’s journey: casualization and its consequences for social interactions
D Pietschmann, B Liebold, G Valtin
New Perspectives on the Social Aspects of Digital Gaming, 82-96, 2017
Taking space literally: reconceptualizing the effects of stereoscopic representation on user experience
D Pietschmann, B Liebold, G Valtin, P Ohler
G| A| M| E Games as Art, Media, Entertainment 1 (2), 2013
Spatial Mapping in virtuellen Umgebungen: Relevanz räumlicher Informationen für die User Experience und Aufgabenleistung
D Pietschmann
Springer-Verlag, 2014
Spatial Mapping in virtuellen Umgebungen: Relevanz räumlicher Informationen für die User Experience und Aufgabenleistung
D Pietschmann
Springer-Verlag, 2014
Matching levels of task difficulty for different modes of presentation in a VR table tennis simulation by using assistance functions and regression analysis
D Pietschmann, S Rusdorf
International Conference on Virtual, Augmented and Mixed Reality, 406-417, 2014
Methodology of measuring social immersion in online role-playing games: Exemplary experimental research on social interactions in virtual worlds
G Valtin, D Pietschmann, B Liebold
Multiplayer, 69-77, 2013
Exploring stereoscopic multi-user interaction with individual views
V Küszter, G Brunnett, D Pietschmann
2014 International Conference on Cyberworlds, 101-106, 2014
Spatial Mapping in virtuellen Umgebungen: Der Einfluss von Stereoskopie und Natural Mapping auf die User Experience
D Pietschmann
Universitätsbibliothek Chemnitz, 2014
Interdisziplinäre Impulse für den Begriff" Interaktion".
A Bischof, V Obländer, M Heidt, K Kanellopoulos, V Küszter, B Liebold, ...
ISI, 448-453, 2013
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