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Franziska Brändle
Franziska Brändle
MPI for Biological Cybernetics
Verified email at tuebingen.mpg.de
Title
Cited by
Cited by
Year
Empowerment contributes to exploration behaviour in a creative video game
F Brändle, LJ Stocks, JB Tenenbaum, SJ Gershman, E Schulz
Nature Human Behaviour 7 (9), 1481-1489, 2023
19*2023
Exploration beyond bandits
F Brändle, M Binz, E Schulz
The drive for knowledge: The science of human information seeking, 147-168, 2021
152021
What are we curious about?
F Brändle, CM Wu, E Schulz
Trends in Cognitive Sciences 24 (9), 685-687, 2020
102020
Using games to understand the mind
KR Allen, F Brändle, M Botvinick, J Fan, SJ Gershman, TL Griffiths, ...
PsyArXiv, 2023
92023
Using games to understand intelligence
F Brändle, KR Allen, J Tenenbaum, E Schulz
Proceedings of the Annual Meeting of the Cognitive Science Society 43 (43), 2021
62021
Relating Objective Complexity, Subjective Complexity and Beauty
SS Nath, F Brändle, E Schulz, P Dayan, AA Brielmann
PsyArXiv, 2023
22023
Learning progress and uncompensated rewards as motivational drivers of engagement
F Brändle, CM Wu, E Schulz
Conference on Cognitive Computational Neuroscience (CCN 2023), 832-835, 2023
2023
Relating Objective Complexity, Subjective Complexity and Beauty in Binary Pixel Patterns
SS Nath, F Brändle, E Schulz, P Dayan, A Brielmann
2023
Learning progress and uncompensated rewards as motivational drivers of engagement
C Wu, E Schulz, F Brändle
2023 Conference on Cognitive Computational Neuroscience, 2023
2023
Surprise in the brain: Theory and Experiment
A Modirshanechi, F Brändle
Bernstein 2022 Satellite Workshop: Surprise in the brain: Theory and Experiments, 2022
2022
Spatial complexity and intricacy predict subjective complexity
SS Nath, F Brändle, E Schulz, P Dayan, A Brielmann
The Visual Science of Art Conference (VSAC 2022), 2022
2022
Fun as maximizing learnability: Balancing difficulty and prior knowledge
F Brändle, CM Wu, E Schulz
Proceedings of the Annual Meeting of the Cognitive Science Society 44 (44), 2022
2022
Leveling up fun: Learning progress, achievement, and expectations influence enjoyment in video games
F Brändle, CM Wu, E Schulz
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Articles 1–13