Virtual reality: A survival guide for the social scientist J Fox, D Arena, JN Bailenson Journal of Media Psychology 21 (3), 95-113, 2009 | 560 | 2009 |
Measuring what matters most: Choice-based assessments for the digital age DL Schwartz, D Arena The MIT Press, 2013 | 139 | 2013 |
Indoctrination E Callan, D Arena | 94 | 2009 |
Experience and explanation: Using videogames to prepare students for formal instruction in statistics DA Arena, DL Schwartz Journal of Science Education and Technology 23, 538-548, 2014 | 69 | 2014 |
Choice-based assessments for the digital age DL Schwartz, D Arena MacArthur 21st century learning and assessment project, 2009 | 37 | 2009 |
Commercial video games as preparation for future learning DA Arena Stanford University, 2012 | 24 | 2012 |
Tug-of-War: A card game for pulling students to fractions fluency O Jiménez, D Arena, U Acholonu Proceedings of the 7th international conference on Games+ Learning+ Society …, 2011 | 11 | 2011 |
Video games as tillers of soil D Arena Theory Into Practice 54 (2), 94-100, 2015 | 10 | 2015 |
Stats Invaders! Learning about statistics by playing a classic video game D Arena, DL Schwartz Proceedings of the Fifth International Conference on the Foundations of …, 2010 | 6 | 2010 |
Toward a scalable learning analytics solution J Verhagen, D Hatfield, D Arena Artificial Intelligence in Education: 20th International Conference, AIED …, 2019 | 5 | 2019 |
Effects of social belief on spatial learning in virtual reality DA Arena, DL Schwartz, JN Bailenson Games, Learning and Society Conference 5, 2009 | 5 | 2009 |
Tug-of-war: Seeking help while playing an educational card game O Jimenez, U Acholonu, D Arena Learning by playing: Video gaming in education, 232, 2014 | 2 | 2014 |
The seven circumstances of game-based learning: A worked example and an invitation D Arena Proceedings of the 7th international conference on Games+ Learning+ Society …, 2011 | 2 | 2011 |
Adaptive and Personalized Educational Games for Young Children: A Case Study J Rodriguez, D Arena, JD Roberts Getting Ready to Learn, 212-230, 2018 | 1 | 2018 |
Proficiency profile management and recommendation system AJ Verhagen, D Arena, D Hatfield US Patent App. 18/227,204, 2024 | | 2024 |
A dynamic Bayesian network for a multidimensional longitudinal learner profile J Verhagen, D Arena Proceedings of the 11th International Conference on Educational Data Mining …, 2018 | | 2018 |
Shapes and patterns of adaptive learning: An experiment J Verhagen, D Hatfield, J Watson, S Liu, D Arena Proceedings of the Games, Learning, and Society Conference 11, 248–254, 2015 | | 2015 |
Measuring What Matters Most D Arena, DL Schwartz MIT Press, 2013 | | 2013 |
The time a tablet game walked into an early-learning curriculum framework J Tsang, D Arena Proceedings of the Games, Learning, and Society Conference 9.0, 407–411, 2013 | | 2013 |
Tug-of-War 2.0: A digital card game O Jimenez, D Arena, U Acholonu Proceedings of the Games, Learning, and Society Conference 8.0, 507–508, 2012 | | 2012 |