Emotion-based dynamic difficulty adjustment using parameterized difficulty and self-reports of emotion J Frommel, F Fischbach, K Rogers, M Weber Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in …, 2018 | 57 | 2018 |
ShARe: Enabling Co-Located Asymmetric Multi-User Interaction for Augmented Reality Head-Mounted Displays P Jansen, F Fischbach, J Gugenheimer, E Stemasov, J Frommel, ... Proceedings of the 33rd Annual ACM Symposium on User Interface Software and …, 2020 | 44 | 2020 |
Towards Progress Assessment for Adaptive Hints in Educational Virtual Reality Games T Drey, P Jansen, F Fischbach, J Frommel, E Rukzio Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing …, 2020 | 34 | 2020 |
Understanding, Addressing, and Analysing Digital Eye Strain in Virtual Reality Head-Mounted Displays T Hirzle, F Fischbach, J Karlbauer, P Jansen, J Gugenheimer, E Rukzio, ... ACM Transactions on Computer-Human Interaction (TOCHI) 29 (4), 1-80, 2022 | 29 | 2022 |
To Be or Not to Be Stuck, or Is It a Continuum? A Systematic Literature Review on the Concept of Being Stuck in Games T Drey, F Fischbach, P Jansen, J Frommel, M Rietzler, E Rukzio Proceedings of the ACM on Human-Computer Interaction 5 (CHI PLAY), 1-35, 2021 | 19 | 2021 |
The Social Engineer: An Immersive Virtual Reality Educational Game to Raise Social Engineering Awareness P Jansen, F Fischbach Extended Abstracts of the 2020 Annual Symposium on Computer-Human …, 2020 | 17 | 2020 |
A comparison of explicit and implicit proactive dialogue strategies for conversational recommendation M Kraus, F Fischbach, P Jansen, W Minker Proceedings of the Twelfth Language Resources and Evaluation Conference, 429-435, 2020 | 12 | 2020 |