Follow
Fabian Fischbach
Title
Cited by
Cited by
Year
Emotion-based dynamic difficulty adjustment using parameterized difficulty and self-reports of emotion
J Frommel, F Fischbach, K Rogers, M Weber
Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in …, 2018
562018
ShARe: Enabling Co-Located Asymmetric Multi-User Interaction for Augmented Reality Head-Mounted Displays
P Jansen, F Fischbach, J Gugenheimer, E Stemasov, J Frommel, ...
Proceedings of the 33rd Annual ACM Symposium on User Interface Software and …, 2020
422020
Towards Progress Assessment for Adaptive Hints in Educational Virtual Reality Games
T Drey, P Jansen, F Fischbach, J Frommel, E Rukzio
Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing …, 2020
312020
Understanding, Addressing, and Analysing Digital Eye Strain in Virtual Reality Head-Mounted Displays
T Hirzle, F Fischbach, J Karlbauer, P Jansen, J Gugenheimer, E Rukzio, ...
ACM Transactions on Computer-Human Interaction (TOCHI) 29 (4), 1-80, 2022
282022
To Be or Not to Be Stuck, or Is It a Continuum? A Systematic Literature Review on the Concept of Being Stuck in Games
T Drey, F Fischbach, P Jansen, J Frommel, M Rietzler, E Rukzio
Proceedings of the ACM on Human-Computer Interaction 5 (CHI PLAY), 1-35, 2021
162021
The Social Engineer: An Immersive Virtual Reality Educational Game to Raise Social Engineering Awareness
P Jansen, F Fischbach
Extended Abstracts of the 2020 Annual Symposium on Computer-Human …, 2020
162020
A comparison of explicit and implicit proactive dialogue strategies for conversational recommendation
M Kraus, F Fischbach, P Jansen, W Minker
Proceedings of the Twelfth Language Resources and Evaluation Conference, 429-435, 2020
122020
The system can't perform the operation now. Try again later.
Articles 1–7