Mia Consalvo
Mia Consalvo
Canada Research Chair in Game Studies & Design, Concordia University
Verified email at concordia.ca
Title
Cited by
Cited by
Year
Cheating: Gaining advantage in videogames
M Consalvo
Mit Press, 2009
11402009
The virtual census: Representations of gender, race and age in video games
D Williams, N Martins, M Consalvo, JD Ivory
New Media & Society 11 (5), 815-834, 2009
6772009
Looking for gender: Gender roles and behaviors among online gamers
D Williams, M Consalvo, S Caplan, N Yee
Journal of communication 59 (4), 700-725, 2009
4222009
There is no magic circle
M Consalvo
Games and culture 4 (4), 408-417, 2009
3602009
Game analysis: Developing a methodological toolkit for the qualitative study of games
M Consalvo, N Dutton
Game studies 6 (1), 1-17, 2006
3062006
Women and games: Technologies of the gendered self
P Royse, J Lee, B Undrahbuyan, M Hopson, M Consalvo
New media & society 9 (4), 555-576, 2007
2262007
Confronting toxic gamer culture: A challenge for feminist game studies scholars
M Consalvo
Ada: A Journal of Gender, New Media, and Technology 1 (1), 1-6, 2012
2252012
Console video games and global corporations: Creating a hybrid culture
M Consalvo
New media & society 8 (1), 117-137, 2006
2222006
The monsters next door: Media constructions of boys and masculinity
M Consalvo
Feminist Media Studies 3 (1), 27-45, 2003
1792003
The handbook of internet studies
M Consalvo, C Ess
John Wiley & Sons, 2011
176*2011
Hot dates and fairy-tale romances: Studying sexuality in video games
M Consalvo
The video game theory reader, 193-216, 2013
1732013
In the frame of the magic cycle: The circle (s) of gameplay
D Arsenault, B Perron
The video game theory reader 2, 131-154, 2008
1522008
Zelda 64 and video game fans: A walkthrough of games, intertextuality, and narrative
M Consalvo
Television & New Media 4 (3), 321-334, 2003
1342003
Women & everyday uses of the Internet
M Consalvo, S Paasonen
Agency & Identity. New York ua: Peter Lang, 2002
1152002
Rule sets, cheating, and magic circles: Studying games and ethics
M Consalvo
The International Review of Information Ethics 4, 7-12, 2005
962005
Performing the looking-glass self: Avatar appearance and group identity in Second Life
RM Martey, M Consalvo
Popular Communication 9 (3), 165-180, 2011
952011
The strategic female: gender-switching and player behavior in online games
RM Martey, J Stromer-Galley, J Banks, J Wu, M Consalvo
Information, Communication & Society 17 (3), 286-300, 2014
892014
Crunched by passion: Women game developers and workplace challenges
M Consalvo
Beyond Barbie and Mortal Kombat: New perspectives on gender and gaming, 177-91, 2008
852008
Cyber-slaying media fans: Code, digital poaching, and corporate control of the Internet
M Consalvo
Journal of Communication Inquiry 27 (1), 67-86, 2003
742003
“3 shot dead in courthouse”: Examining news coverage of domestic violence and mail-order brides
M Consalvo
Women's Studies in Communication 21 (2), 188-211, 1998
721998
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