Elaine M. Raybourn
Elaine M. Raybourn
Principal Member of the Technical Staff, Sandia National Laboratories
Verified email at sandia.gov - Homepage
Title
Cited by
Cited by
Year
TDCS guided using fMRI significantly accelerates learning to identify concealed objects
VP Clark, BA Coffman, AR Mayer, MP Weisend, TDR Lane, VD Calhoun, ...
Neuroimage 59 (1), 117-128, 2012
2682012
Applying simulation experience design methods to creating serious game-based adaptive training systems
EM Raybourn
Interacting with computers 19 (2), 206-214, 2006
2062006
A new paradigm for serious games: Transmedia learning for more effective training and education
EM Raybourn
Journal of Computational Science 5 (3), 471-481, 2014
1312014
When two hands are better than one: Enhancing collaboration using single display groupware
J Stewart, EM Raybourn, B Bederson, A Druin
CHI 98 conference summary on Human factors in computing systems, 287-288, 1998
1201998
Adaptive thinking & leadership simulation game training for special forces officers
EM Raybourn, E Deagle, K Mendini, J Heneghan
Proceedings, Interservice/Industry Training, Simulation and Education …, 2005
1092005
Adding cultural signposts in adaptive community-based virtual environments
EM Raybourn, N Kings, J Davies
Interacting with computers 15 (1), 91-107, 2003
752003
Design and evaluation challenges of serious games
EM Raybourn, N Bos
CHI'05 extended abstracts on Human factors in computing systems, 2049-2050, 2005
582005
Social learning through gaming
EM Raybourn, A Waern
CHI'04 extended abstracts on Human factors in computing systems, 1733-1734, 2004
572004
Computer game design: New directions for intercultural simulation game designers
EM Raybourn
Developments in Business Simulation and Experiential Learning: Proceedings …, 1997
501997
Group storytelling to support tacit knowledge externalization
C Valle, EM Raybourn, W Prinz, MRS Borges
Universal Access in HCI: Inclusive Design for the Information Society, C …, 2003
442003
Designing an emergent culture of negotiation in collaborative virtual communities: The DomeCityMOO simulation
EM Raybourn
Collaborative virtual environments, 247-264, 2001
342001
Adaptive thinking and leadership training for cultural awareness and communication competence
EM Raybourn
Interactive Technology and Smart Education 2 (2), 131-134, 2005
252005
Intercultural competence game that fosters metacognitive agility and reflection
EM Raybourn
International Conference on Online Communities and Social Computing, 603-612, 2009
232009
Designing intercultural agents for multicultural interactions
EM Raybourn
Agent Culture: Human-Agent Interaction in a Multicultural World, Lawrence …, 2004
20*2004
Total Learning Architecture (TLA) Enables Next-generation Learning via Meta-adaptation
JT Folsom-Kovarik, EM Raybourn
Interservice/Industry Training, Simulation, and Education Conference Proceedings, 2016
192016
Personalized Assistant for Learning (PAL)
D Regan, EM Raybourn, PJ Durlach
Design recommendations for intelligent tutoring systems 1, 217, 2013
192013
Beyond serious games: Transmedia for more effective training & education
EM Raybourn
Proceedings of DHSS: The International Defense and Homeland Security …, 2012
192012
Death to the Privacy Calculus?
BP Knijnenburg, EM Raybourn, D Cherry, D Wilkinson, S Sivakumar, ...
182017
Exploring e-Portfolios as Independent Open Learner Models: Toward Army Learning Concept 2015.
EM Raybourn, D Regan
Sandia National Laboratories (SNL-NM), Albuquerque, NM (United States), 2011
182011
The quest for power, popularity, and privilege in cyberspace: Identity construction in a text-based multi-user virtual reality
EM Raybourn
Western Speech Communication Association Conference, Denver, Colorado, 1998
171998
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