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Scott Nicholson
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Cited by
Year
A recipe for meaningful gamification
S Nicholson
Gamification in education and business, 1-20, 2015
20042015
Peeking behind the locked door: A survey of escape room facilities
S Nicholson
White Paper available at http://scottnicholson.com/pubs/erfacwhite.pdf, 2015
5232015
Creating engaging escape rooms for the classroom
S Nicholson
Childhood Education 94 (1), 44-49, 2018
3012018
Participatory networks: the library as conversation
RD Lankes, J Silverstein, S Nicholson
Information technology and libraries 26 (4), 17-33, 2007
2602007
Organizational cultures of libraries as a strategic resource
ML Kaarst-Brown, S Nicholson, GM Von Dran, JM Stanton
2122004
Socialization in the “virtual hallway”: instant messaging in the asynchronous web-based distance education classroom
S Nicholson
The Internet and Higher Education 5 (4), 363-372, 2002
1792002
A conceptual framework for the holistic measurement and cumulative evaluation of library services
S Nicholson
Journal of documentation 60 (2), 164-182, 2004
1622004
Strategies for meaningful gamification: Concepts behind transformative play and participatory museums
S Nicholson
Meaningful play 1999, 1-16, 2012
1492012
The basis for bibliomining: Frameworks for bringing together usage-based data mining and bibliometrics through data warehousing in digital library services
S Nicholson
Information processing & management 42 (3), 785-804, 2006
1342006
The current state of digital reference: Validation of a general digital reference model through a survey of digital reference services
J Pomerantz, S Nicholson, Y Belanger, RD Lankes
Information Processing & Management 40 (2), 347-363, 2004
1212004
The bibliomining process: Data warehousing and data mining for library decision making
S Nicholson
Information technology and libraries 22 (4), 146-151, 2003
1132003
Playing in the Past: A History of Games, Toys, and Puzzles in North American Libraries
S Nicholson
Library Quarterly 83 (4), 341-361, 2013
992013
The State of Escape: Escape Room Design and Facilities
S Nicholson
Meaningful Play 2016, 2016
962016
Completing the experience: Debriefing in experiential educational games
S Nicholson
Proceedings of the 3rd international conference on society and information …, 2012
892012
Gaining Strategic Advantage Through Bibliomining: Data Mining for Management Decisions in Corporate, Special, Digital and, Traditional Libraries
S Nicholson, J Stanton
Data Warehousing and Mining: Concepts, Methodologies, Tools, and …, 2008
812008
Exploring Gamification Techniques for Classroom Management
S Nicholson
Games+Learning+Society 9.0, 2013
762013
Everyone plays at the library: Creating great gaming experiences for all ages
S Nicholson
Information Today, 2010
752010
Ask Why: Creating a Better Player Experience Through Environmental Storytelling and Consistency in Escape Room Design
S Nicholson
Meaningful Play 2016, 2016
722016
Making gameplay matter: Designing modern educational tabletop games
S Nicholson
Knowledge Quest 40 (1), 60, 2011
592011
How much of it is real? Analysis of paid placement in Web search engine results
S Nicholson, T Sierra, UY Eseryel, JH Park, P Barkow, EJ Pozo, J Ward
Journal of the American Society for Information Science and Technology 57 (4 …, 2006
592006
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