|Levels of Sound: On the Principles of Interactivity in Music Video Games.|
M Pichlmair, F Kayali
DiGRA Conference, 2007
|Game-based rehabilitation for myoelectric prosthesis control|
C Prahm, I Vujaklija, F Kayali, P Purgathofer, OC Aszmann
JMIR serious games 5 (1), e3, 2017
M Consalvo, K Mitgutsch, A Stein
|Participatory game design for the INTERACCT serious game for health|
F Kayali, K Peters, J Kuczwara, A Reithofer, D Martinek, R Wölfle, ...
Joint International Conference on Serious Games, 13-25, 2015
|Two halves of play-Simulation versus abstraction and transformation in sports videogames design|
F Kayali, P Purgathofer
Eludamos. Journal for Computer Game Culture 2 (1), 105-127, 2008
|Fitter, Happier, More Productive? The Normative Ontology of Fitness Trackers|
K Spiel, F Kayali, L Horvath, M Penkler, S Harrer, M Sicart, J Hammer
Extended abstracts of the 2018 CHI conference on human factors in computing …, 2018
|Designing interactive audience participation using smart phones in a musical performance|
O Hödl, F Kayali, G Fitzpatrick
|Design considerations for a serious game for children after hematopoietic stem cell transplantation|
F Kayali, M Silbernagl, K Peters, R Mateus-Berr, A Reithofer, D Martinek, ...
Entertainment Computing 15, 57-73, 2016
|Increasing motivation, effort and performance through game-based rehabilitation for upper limb myoelectric prosthesis control|
C Prahm, F Kayali, I Vujaklija, A Sturma, O Aszmann
2017 International Conference on Virtual Rehabilitation (ICVR), 1-6, 2017
|Elements of play for cognitive, physical and social health in older adults|
F Kayali, N Luckner, O Hödl, G Fitzpatrick, P Purgathofer, T Stamm, ...
International Conference on Human Factors in Computing and Informatics, 296-313, 2013
|A case study of a learning game about the Internet|
F Kayali, G Wallner, S Kriglstein, G Bauer, D Martinek, H Hlavacs, ...
International Conference on Serious Games, 47-58, 2014
|Retro Evolved: Level Design Practice exemplified by the Contemporary Retro Game.|
F Kayali, J Schuh
DiGRA Conference, 2011
|Playbionic: Game-based interventions to encourage patient engagement and performance in prosthetic motor rehabilitation|
C Prahm, F Kayali, A Sturma, O Aszmann
PM&R 10 (11), 1252-1260, 2018
|" Not another Z piece!" Adaptive Difficulty in TETRIS|
K Spiel, S Bertel, F Kayali
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems …, 2017
|Serious game scores as health condition indicator for cancer patients.|
K Peters, F Kayali, A Reithofer, R Wölfle, R Mateus-Berr, J Kuczwara, ...
MIE, 892-896, 2015
|Design implications for technology-mediated audience participation in live music|
O Hödl, G Fitzpatrick, F Kayali, S Holland
|From research to design-sketching a game to trigger reminiscence in older adults|
N Luckner, F Kayali, O Hödl, P Purgathofer, G Fitzpatrick, E Mosor, ...
International Conference on Human Factors in Computing and Informatics, 617-624, 2013
|Serious Beats: Transdisciplinary research methodologies for designing and evaluating a socially integrative serious music-based online game.|
F Kayali, V Schwarz, G Götzenbrucker, J Pfeffer, B Franz, P Purgathofer
DiGRA Conference, 2011
|Playful technology-mediated audience participation in a live music event|
F Kayali, O Hödl, G Fitzpatrick, P Purgathofer, A Filipp, R Mateus-Berr, ...
Extended Abstracts Publication of the Annual Symposium on Computer-Human …, 2017
|Level Design: processes and experiences|
CRC Press, 2017