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Aroutis Foster
Aroutis Foster
Professor, Learning Sciences and Technologies, Drexel University
Verified email at drexel.edu - Homepage
Title
Cited by
Cited by
Year
Games and motivation to learn science: Personal identity, applicability, relevance and meaningfulness
A Foster
Journal of interactive learning research 19 (4), 597-614, 2008
2652008
The play curricular activity reflection discussion model for game-based learning
A Foster, M Shah
Journal of Research on Technology in Education 47 (2), 71-88, 2015
1022015
The process of learning in a simulation strategy game: Disciplinary knowledge construction
A Foster, P Mishra, M Koehler
Society for Information Technology & Teacher Education International …, 2010
892010
Principles for advancing game-based learning in teacher education
A Foster, M Shah
Journal of Digital Learning in Teacher Education 36 (2), 84-95, 2020
792020
The claims of games: A comprehensive review and directions for future research
P Mishra, A Foster
Society for Information Technology & Teacher Education International …, 2007
772007
Development of a game-design workshop to promote young girls' interest towards computing through identity exploration
NA Çakır, A Gass, A Foster, FJ Lee
Computers & Education 108, 115-130, 2017
742017
Undertaking an Ecological Approach to Advance Game-Based Learning: A Case Study
M Shah, A Foster
Educational Technology & Society 17 (1), 29-41, 2014
722014
Developing and assessing teachers’ knowledge of game-based learning
M Shah, A Foster
Journal of Technology and Teacher Education 23 (2), 241-267, 2015
682015
Assessing learning games for school content: The TPACK-PCaRD framework and methodology
A Foster
Assessment in game-based learning: Foundations, innovations, and …, 2012
682012
CAREER: projective reflection: learning as identity exploration within games for science
A Foster
National Science Foundation (DRL-1350707),, 2014
512014
PROJECTIVE REFLECTION: FACILITATING LEARNING AS IDENTITY CHANGE THROUGH GAME-BASED LEARNING.
M Shah, A Foster, A Barany
Game-Based Learning: Theory, Strategies and Performance Outcomes, 257-278, 2017
492017
STEM identity exploration through an immersive learning environment
H Talafian, MK Moy, MA Woodard, AN Foster
Journal for STEM Education Research 2, 105-127, 2019
462019
Knew me and new me: Facilitating student identity exploration and learning through game integration
A Foster, M Shah
International Journal of Gaming and Computer-Mediated Simulations (IJGCMS) 8 …, 2016
442016
Digital game analysis: Using the Technological Pedagogical Content Knowledge framework to determine the affordances of a game for learning.
A Foster, M Punya, M Koehler
Learning to Play: Exploring the Future of Education with Video Games, 189-212, 2011
402011
The ICCE framework: Framing learning experiences afforded by games
A Foster, M Shah
Journal of Educational Computing Research 51 (4), 369-395, 2015
362015
Game network analysis: For teaching with games
AN Foster, M Shah, M Duvall
Teacher education: Concepts, methodologies, tools, and applications, 371-403, 2016
302016
Integrating the visual arts back into the classroom with mobile applications: Teaching beyond the “click and view” approach
J Katz-Buonincontro, A Foster
Journal of Digital Learning in Teacher Education 30 (2), 52-59, 2013
292013
High school students’ role-playing for identity exploration: findings from virtual city planning
A Foster, M Shah, A Barany, H Talafian
Information and Learning Sciences 120 (9/10), 640-662, 2019
262019
Designing a game-based learning course: K-12 integration and pedagogical model
A Foster, J Katz-Buonincontro, M Shah
Society for Information Technology & Teacher Education International …, 2011
212011
Gaming their way: Learning in simulation strategy video games?
AN Foster
Michigan State University, 2009
212009
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