Acceleration techniques for GPU-based volume rendering J Kruger, R Westermann IEEE Visualization, 2003. VIS 2003., 287-292, 2003 | 1201 | 2003 |

Linear algebra operators for GPU implementation of numerical algorithms J Krüger, R Westermann ACM SIGGRAPH 2005 Courses, 234-es, 2005 | 1042 | 2005 |

Efficiently using graphics hardware in volume rendering applications R Westermann, T Ertl Proceedings of the 25th annual conference on Computer graphics and …, 1998 | 611 | 1998 |

UberFlow: a GPU-based particle engine P Kipfer, M Segal, R Westermann Proceedings of the ACM SIGGRAPH/EUROGRAPHICS conference on Graphics hardware …, 2004 | 328 | 2004 |

Random walks for interactive alpha-matting L Grady, T Schiwietz, S Aharon, R Westermann Proceedings of VIIP 2005, 423-429, 2005 | 237 | 2005 |

Real-time exploration of regular volume data by adaptive reconstruction of isosurfaces R Westermann, L Kobbelt, T Ertl The Visual Computer 15 (2), 100-111, 1999 | 217 | 1999 |

Level-of-detail volume rendering via 3D textures K Zimmermann, R Westermann, T Ertl, C Hansen, M Weiler 2000 IEEE Symposium on Volume Visualization (VV 2000), 7-13, 2000 | 207 | 2000 |

Clearview: An interactive context preserving hotspot visualization technique J Kruger, J Schneider, R Westermann IEEE Transactions on Visualization and Computer Graphics 12 (5), 941-948, 2006 | 201 | 2006 |

A particle system for interactive visualization of 3D flows J Kruger, P Kipfer, P Konclratieva, R Westermann IEEE Transactions on visualization and computer graphics 11 (6), 744-756, 2005 | 199 | 2005 |

Compression domain volume rendering J Schneider, R Westermann IEEE Visualization, 2003. VIS 2003., 293-300, 2003 | 185 | 2003 |

Infill optimization for additive manufacturing—approaching bone-like porous structures J Wu, N Aage, R Westermann, O Sigmund IEEE transactions on visualization and computer graphics 24 (2), 1127-1140, 2017 | 171 | 2017 |

GPU-friendly high-quality terrain rendering J Schneider, R Westermann Václav Skala-UNION Agency, 2006 | 165 | 2006 |

A multiresolution framework for volume rendering R Westermann Proceedings of the 1994 symposium on Volume visualization, 51-58, 1994 | 162 | 1994 |

Applications of pixel textures in visualization and realistic image synthesis W Heidrich, R Westermann, HP Seidel, T Ertl Proceedings of the 1999 symposium on Interactive 3D graphics, 127-134, 1999 | 138 | 1999 |

Random walks for interactive organ segmentation in two and three dimensions: Implementation and validation L Grady, T Schiwietz, S Aharon, R Westermann International Conference on Medical Image Computing and Computer-Assisted …, 2005 | 135 | 2005 |

Self-supporting rhombic infill structures for additive manufacturing J Wu, CCL Wang, X Zhang, R Westermann Computer-Aided Design 80, 32-42, 2016 | 120 | 2016 |

Mass-spring systems on the GPU J Georgii, R Westermann Simulation modelling practice and theory 13 (8), 693-702, 2005 | 113 | 2005 |

Realistic and interactive simulation of rivers. P Kipfer, R Westermann Graphics interface 2006, 41-48, 2006 | 107 | 2006 |

Compression domain rendering of time-resolved volume data R Westermann Proceedings Visualization'95, 168-175, 1995 | 107 | 1995 |

GPU Ray-Casting for Scalable Terrain Rendering. C Dick, JH Krüger, R Westermann Eurographics (Areas Papers), 43-50, 2009 | 106 | 2009 |