Geoff Kaufman
Geoff Kaufman
Assistant Professor, Human-Computer Interaction Institute, Carnegie Mellon University
Bestätigte E-Mail-Adresse bei cs.cmu.edu
Titel
Zitiert von
Zitiert von
Jahr
Understanding media enjoyment: The role of transportation into narrative worlds
MC Green, TC Brock, GF Kaufman
Communication theory 14 (4), 311-327, 2004
13542004
Changing beliefs and behavior through experience-taking.
GF Kaufman, LK Libby
Journal of personality and social psychology 103 (1), 1, 2012
3292012
Moderator engagement and community development in the age of algorithms
J Seering, T Wang, J Yoon, G Kaufman
New Media & Society 21 (7), 1417-1443, 2019
582019
High-low split: Divergent cognitive construal levels triggered by digital and non-digital platforms
G Kaufman, M Flanagan
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems …, 2016
532016
A psychologically “embedded” approach to designing games for prosocial causes
G Kaufman, M Flanagan
Cyberpsychology: Journal of Psychosocial Research on Cyberspace 9 (3), 2015
512015
Using narratives to raise awareness of stereotype threat in STEM
MC Green, G Kaufman, KS Fitzgerald, G Freeman, M Flanagan
Unpublished manuscript, University at Buffalo.[MCG], 2017
362017
Integrating Curiosity and Uncertainty in Game Design.
A To, S Ali, GF Kaufman, J Hammer
Digra/fdg, 2016
312016
Citizen Archivists at Play: Game Design for Gathering Metadata for Cultural Heritage Institutions.
M Flanagan, S Punjasthitkul, M Seidman, GF Kaufman, P Carini
DiGRA Conference, 1-13, 2013
202013
Beyond dyadic interactions: considering chatbots as community members
J Seering, M Luria, G Kaufman, J Hammer
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems …, 2019
192019
Creating Stealth Game Interventions for Attitude and Behavior Change: An" Embedded Design" Model.
GF Kaufman, M Flanagan, M Seidman
DiGRA Conference, 2015
172015
Supporting social interactions with an expressive heart rate sharing application
F Liu, L Dabbish, G Kaufman
Proceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous …, 2017
162017
" By the People, For the People": Assessing the Value of Crowdsourced, User-Generated Metadata.
C Manzo, G Kaufman, S Punjasthitkul, M Flanagan
DHQ: Digital Humanities Quarterly 9 (1), 2015
162015
A pilot study of doxorubicin encapsulated in long-circulating (stealth) liposomes (SDOX) in cancer patients
A Gabizon, R Catane, B Uziely, G Kaufman, T Safra, Y Barenholz, ...
Proc Am Soc Clin Oncol 11, 124, 1992
161992
Investigating the impact of'emphasis frames' and social loafing on player motivation and performance in a crowdsourcing game
G Kaufman, M Flanagan, S Punjasthitkul
Proceedings of the 2016 CHI conference on human factors in computing systems …, 2016
142016
Playing the System: Comparing the Efficacy and Impact of Digital and Non-Digital Versions of a Collaborative Strategy Game.
GF Kaufman, M Flanagan, J Belman
DiGRA/FDG, 2016
142016
" At least the pizzas you make are hot": Norms, values, and abrasive humor on the Subreddit r/RoastMe
A Kasunic, G Kaufman
Twelfth International AAAI Conference on Web and Social Media, 2018
132018
Applications of Social Identity Theory to Research and Design in Computer-Supported Cooperative Work
J Seering, F Ng, Z Yao, G Kaufman
Proceedings of the ACM on Human-Computer Interaction 2 (CSCW), 1-34, 2018
102018
Lost in translation: Comparing the impact of an analog and digital version of a public health game on players’ perceptions, attitudes, and cognitions
GF Kaufman, M Flanagan
International Journal of Gaming and Computer-Mediated Simulations (IJGCMS) 5 …, 2013
102013
Can Biosignals be Expressive? How Visualizations Affect Impression Formation from Shared Brain Activity
F Liu, L Dabbish, G Kaufman
Proceedings of the ACM on Human-Computer Interaction 1 (CSCW), 1-21, 2017
92017
Down the rabbit hole: Exploring the antecedents and consequences of identification with fictional characters
GF Kaufman
The Ohio State University, 2009
92009
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