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Kevin Koban
Kevin Koban
University of Vienna, Department of Communication
Verified email at univie.ac.at - Homepage
Title
Cited by
Cited by
Year
Quid pro quo in Web 2.0. Connecting personality traits and Facebook usage intensity to uncivil commenting intentions in public online discussions
K Koban, JP Stein, V Eckhardt, P Ohler
Computers in Human Behavior 79, 9–18, 2018
292018
Playing for the thrill and skill. Quiz games as means for mood and competence repair
K Koban, J Breuer, D Rieger, MR Mohseni, S Noack, G Bente, P Ohler
Media Psychology, 1-26, 2018
152018
Digital gaming audiences: Awareness, without closeness
ER Watts, K Koban, ND Bowman
Entertainment Computing 36, 100384, 2021
92021
Further validation and cross-cultural replication of the Video Game Demand Scale.
K Koban, ND Bowman
Journal of Media Psychology: Theories, Methods, and Applications 33 (1), 2021
82021
Compensatory video gaming. Gaming behaviours and adverse outcomes and the moderating role of stress, social interaction anxiety, and loneliness
K Koban, J Biehl, J Bornemeier, P Ohler
Behaviour & Information Technology, 1-18, 2021
62021
Worth the effort? Comparing different youtube vlog production styles in terms of viewers’ identification, parasocial response, immersion, and enjoyment.
JP Stein, K Koban, S Joos, P Ohler
Psychology of Aesthetics, Creativity, and the Arts, 2020
62020
Bugs on the Brain: A Mental Model Matching Approach to Cognitive Skill Acquisition in a Strategy Game
JA Wasserman, K Koban
Journal of Expertise 2 (2), 121-139, 2019
62019
Out of Sight, (Not Yet) Out of Mind: The Impact of Tie Strength on Direct Interaction and Social Surveillance Among Geographically Close and Long-Distance Facebook Friends
K Koban, S Krüger
Communication Research Reports 35 (1), 74–84, 2018
62018
You are not alone: Smartphone use, friendship satisfaction, and anxiety during the COVID-19 crisis
A Stevic, K Koban, A Binder, J Matthes
Mobile Media & Communication 10 (2), 294-315, 2022
52022
Ladies, know yourselves! Gentlemen, fool yourselves! Evolved self-promotion traits as predictors for promiscuous sexual behavior in both sexes
K Koban, P Ohler
Personality and Individual Differences 92, 11-15, 2016
52016
Longitudinal Relationships Among Fear of COVID-19, Smartphone Online Self-Disclosure, Happiness, and Psychological Well-being: Survey Study
J Matthes, K Koban, A Neureiter, A Stevic
Journal of Medical Internet Research 23 (9), e28700, 2021
42021
Evolution of Play: Playing Digital Games between Biological Imperatives and a Pretend Mode of Thinking
B Liebold, K Koban, P Ohler
Evolutionary Psychology and Digital Games, 15-31, 2018
42018
Forms and frames: Mind, morality, and trust in robots across prototypical interactions
J Banks, K Koban, PV Chauveau
Human-Machine Communication 2, 81-103, 2021
32021
Good newbie or poor newbie? Determinants of video game skill acquisition at an early stage
K Koban, B Liebold, P Ohler
International Conference on Learning and Collaboration Technologies, 608-619, 2015
32015
The COVID-19 infodemic at your fingertips. Reciprocal relationships between COVID-19 information FOMO, bedtime smartphone news engagement, and daytime tiredness over time
K Koban, A Neureiter, A Stevic, J Matthes
Computers in Human Behavior 130, 107175, 2022
22022
Demanding on Many Dimensions: Validating the Interactivity-As-Demand Measurement Model for VR-Based Video Games
ND Bowman, JHT Lin, K Koban
PubPub, 2021
12021
Of robots and robotkind: Extending intergroup contact theory to social machines
BA Haggadone, J Banks, K Koban
Communication Research Reports 38 (3), 161-171, 2021
12021
Seeing characters in a different light: Psychological consequences of actor–character mismatches for viewers’ involvement in fictitious characters.
K Koban, M Rumi, M Pöschl, P Ohler
Psychology of Popular Media, 2021
12021
Framing Effects on Judgments of Social Robots' (Im) Moral Behaviors
J Banks, K Koban
Frontiers in Robotics and AI 8, 118, 2021
12021
The Observant Android: Limited Social Facilitation and Inhibition From a Copresent Social Robot
K Koban, BA Haggadone, J Banks
Technology, Mind, and Behavior 2 (3), 2021
2021
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