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Dennis Wiebusch
Dennis Wiebusch
Verified email at uni-ulm.de - Homepage
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Cited by
Year
Decoupling the entity-component-system pattern using semantic traits for reusable realtime interactive systems
D Wiebusch, ME Latoschik
2015 IEEE 8th Workshop on Software Engineering and Architectures for …, 2015
412015
Enhanced decoupling of components in intelligent realtime interactive systems using ontologies
D Wiebusch, ME Latoschik
2012 5th Workshop on Software Engineering and Architectures for Realtime …, 2012
392012
Semantic entity-component state management techniques to enhance software quality for multimodal VR-systems
M Fischbach, D Wiebusch, ME Latoschik
IEEE Transactions on Visualization and Computer Graphics 23 (4), 1342-1351, 2017
252017
SiXton's curse—Simulator X demonstration
M Fischbach, D Wiebusch, A Giebler-Schubert, ME Latoschik, S Rehfeld, ...
2011 IEEE Virtual Reality Conference, 255-256, 2011
242011
An intelligent multimodal mixed reality real-time strategy game
S Link, B Barkschat, C Zimmerer, M Fischbach, D Wiebusch, JL Lugrin, ...
2016 IEEE Virtual Reality (VR), 223-224, 2016
182016
Usability benchmarks for motion tracking systems
JL Lugrin, D Wiebusch, ME Latoschik, A Strehler
Proceedings of the 19th ACM Symposium on Virtual Reality Software and …, 2013
152013
Evaluating scala, actors, & ontologies for intelligent realtime interactive systems
D Wiebusch, M Fischbach, ME Latoschik, H Tramberend
Proceedings of the 18th ACM symposium on Virtual reality software and …, 2012
112012
A uniform semantic-based access model for realtime interactive systems
D Wiebusch, ME Latoschik
2014 IEEE 7th Workshop on Software Engineering and Architectures for …, 2014
72014
Remind me: An adaptive recommendation-based simulation of biographic associations
D Gall, JL Lugrin, D Wiebusch, ME Latoschik
Proceedings of the 21st International Conference on Intelligent User …, 2016
62016
Smartbox a portable setup for intelligent interactive applications
M Fischbach, D Wiebusch, ME Latoschik, G Bruder, F Steinicke
Oldenbourg Verlag, 2012
62012
Cherry-Picking RIS Functionality–Integration of Game and VR Engine Sub-Systems based on Entities and Events
D Wiebusch, C Zimmerer, M Latoschik
2017 IEEE 10th Workshop on Software Engineering and Architectures for …, 2017
52017
Reusability for Intelligent Realtime Interactive Systems
D Wiebusch
BoD–Books on Demand, 2016
52016
Blending real and virtual worlds using self-reflection and fiducials
M Fischbach, D Wiebusch, ME Latoschik, G Bruder, F Steinicke
Entertainment Computing-ICEC 2012: 11th International Conference, ICEC 2012 …, 2012
52012
PEARS: Physics extension and representation through semantics
B Eckstein, JL Lugrin, D Wiebusch, ME Latoschik
IEEE Transactions on Computational Intelligence and AI in Games 8 (2), 178-189, 2015
42015
Semantics-based software techniques for maintainable multimodal input processing in real-time interactive systems
M Fischbach, D Wiebusch, ME Latoschik
2016 IEEE 9th Workshop on Software Engineering and Architectures for …, 2016
32016
Evaluation von Headtracking in interaktiven virtuellen Umgebungen auf Basis der Kinect.
D Wiebusch, M Fischbach, A Strehler, ME Latoschik, G Bruder, ...
VR/AR, 189-200, 2012
32012
Low-cost raycast-based coordinate system registration for consumer depth cameras
D Wiebusch, M Fischbach, F Niebling, ME Latoschik
2016 IEEE Virtual Reality (VR), 311-312, 2016
12016
Ein Konfigurierbares World-Interface zur Kopplung von KI-Methoden an Interaktive Echtzeitsysteme
D Wiebusch, ME Latoschik, H Tramberend
Virtuelle und Erweiterte Realität:. Workshop der GI-Fachgruppe VR/AR (pp …, 2010
12010
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