Automated Game Testing with ICARUS: Intelligent Completion of Adventure Riddles via Unsupervised Solving J Pfau, JD Smeddinck, R Malaka Extended Abstracts Publication of the Annual Symposium on Computer-Human …, 2017 | 49 | 2017 |
Dungeons & Replicants: Automated Game Balancing via Deep Player Behavior Modeling J Pfau, A Liapis, G Volkmar, GN Yannakakis, R Malaka 2020 IEEE Conference on Games (CoG), 431-438, 2020 | 46 | 2020 |
Towards Deep Player Behavior Models in MMORPGs J Pfau, JD Smeddinck, R Malaka Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in …, 2018 | 37 | 2018 |
Enemy Within: Long-term Motivation Effects of Deep Player Behavior Models for Dynamic Difficulty Adjustment J Pfau, JD Smeddinck, R Malaka Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems …, 2020 | 26 | 2020 |
The Case for Usable AI: What Industry Professionals Make of Academic AI in Video Games J Pfau, JD Smeddinck, R Malaka Extended Abstracts of the 2020 Annual Symposium on Computer-Human …, 2020 | 17 | 2020 |
Bot or not? User Perceptions of Player Substitution with Deep Player Behavior Models J Pfau, JD Smeddinck, I Bikas, R Malaka Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems …, 2020 | 14 | 2020 |
Deep Player Behavior Models: Evaluating a Novel Take on Dynamic Difficulty Adjustment J Pfau, JD Smeddinck, R Malaka Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing …, 2019 | 12 | 2019 |
Dungeons & Replicants II: Automated Game Balancing across Multiple Difficulty Dimensions via Deep Player Behavior Modeling J Pfau, A Liapis, GN Yannakakis, R Malaka IEEE Transactions on Games, 2022 | 11 | 2022 |
Player Types and Achievements - Using Adaptive Game Design to Foster Intrinsic Motivation G Volkmar, J Pfau, R Teise, R Malaka Extended Abstracts of the Annual Symposium on Computer-Human Interaction in …, 2019 | 8 | 2019 |
Give MEANinGS to robots with kitchen clash: a VR human computation serious game for world knowledge accumulation J Pfau, R Porzel, M Pomarlan, VS Cangalovic, S Grudpan, S Höffner, ... Entertainment Computing and Serious Games: First IFIP TC 14 Joint …, 2019 | 7 | 2019 |
“I Didn’t Catch That, But I’ll Try My Best”: Anticipatory Error Handling in a Voice Controlled Game N Zargham, J Pfau, T Schnackenberg, R Malaka Proceedings of the 2022 CHI Conference on Human Factors in Computing Systems …, 2022 | 6 | 2022 |
Good vs. evil: Investigating the effect of game premise in a smart home security educational game M Bahrini, N Zargham, J Pfau, S Lemke, K Sohr, R Malaka Extended Abstracts of the 2020 Annual Symposium on Computer-Human …, 2020 | 5 | 2020 |
Player-Driven Game Analytics: The Case of Guild Wars 2 J Pfau, M Seif El-Nasr Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems …, 2023 | 4 | 2023 |
Player Segmentation with INSPECT: Revealing Systematic Behavior Differences within MMORPG and Educational Game Case Studies Z Teng, J Pfau, SS Maram, M Seif El-Nasr Extended Abstracts of the 2022 Annual Symposium on Computer-Human …, 2022 | 4 | 2022 |
A Data-Driven Design of AR Alternate Reality Games to Measure Resilience R Habibi, SS Maram, J Pfau, J Wei, SK Sisodiya, A Kashani, ... International Conference on Human-Computer Interaction, 586-604, 2022 | 4 | 2022 |
Mental Wear and Tear: An Exploratory Study on Mental Fatigue in Video Games Using the Example of League of Legends I Bikas, J Pfau, B Dänekas, R Malaka International Conference on Entertainment Computing, 125-139, 2022 | 3 | 2022 |
Do You Think This is a Game? Contrasting a Serious Game with a Gamified Application for Health J Pfau, JD Smeddinck, G Volkmar, N Wenig, R Malaka Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing …, 2018 | 3 | 2018 |
Empathetic AI for Empowering Resilience in Games R Habibi, J Pfau, J Holmes, MS El-Nasr arXiv preprint arXiv:2302.09070, 2023 | 2 | 2023 |
Predicting success factors of video game titles and companies J Pfau, M Debus, J Juul, E Lundedal Hammar, A Canossa, M Seif El-Nasr International Conference on Entertainment Computing, 269-282, 2022 | 2 | 2022 |
Deep understanding of everyday activity commands for household robots S Höffner, R Porzel, MM Hedblom, M Pomarlan, VS Cangalovic, J Pfau, ... Semantic Web 13 (5), 895-909, 2022 | 2 | 2022 |