Folgen
Johannes Pfau
Johannes Pfau
Bestätigte E-Mail-Adresse bei ucsc.edu - Startseite
Titel
Zitiert von
Zitiert von
Jahr
Automated Game Testing with ICARUS: Intelligent Completion of Adventure Riddles via Unsupervised Solving
J Pfau, JD Smeddinck, R Malaka
Extended Abstracts Publication of the Annual Symposium on Computer-Human …, 2017
462017
Towards Deep Player Behavior Models in MMORPGs
J Pfau, JD Smeddinck, R Malaka
Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in …, 2018
322018
Dungeons & Replicants: Automated Game Balancing via Deep Player Behavior Modeling
J Pfau, A Liapis, G Volkmar, GN Yannakakis, R Malaka
2020 IEEE Conference on Games (CoG), 431-438, 2020
282020
Enemy Within: Long-term Motivation Effects of Deep Player Behavior Models for Dynamic Difficulty Adjustment
J Pfau, JD Smeddinck, R Malaka
Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems …, 2020
172020
Bot or not? User Perceptions of Player Substitution with Deep Player Behavior Models
J Pfau, JD Smeddinck, I Bikas, R Malaka
Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems …, 2020
122020
Deep Player Behavior Models: Evaluating a Novel Take on Dynamic Difficulty Adjustment
J Pfau, JD Smeddinck, R Malaka
Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing …, 2019
112019
The Case for Usable AI: What Industry Professionals Make of Academic AI in Video Games
J Pfau, JD Smeddinck, R Malaka
Extended Abstracts of the 2020 Annual Symposium on Computer-Human …, 2020
72020
Give MEANinGS to robots with kitchen clash: a VR human computation serious game for world knowledge accumulation
J Pfau, R Porzel, M Pomarlan, VS Cangalovic, S Grudpan, S Höffner, ...
Entertainment Computing and Serious Games: First IFIP TC 14 Joint …, 2019
62019
Good vs. evil: Investigating the effect of game premise in a smart home security educational game
M Bahrini, N Zargham, J Pfau, S Lemke, K Sohr, R Malaka
Extended Abstracts of the 2020 Annual Symposium on Computer-Human …, 2020
52020
Dungeons & replicants II: automated game balancing across multiple difficulty dimensions via deep player behavior modeling
J Pfau, A Liapis, GN Yannakakis, R Malaka
IEEE Transactions on Games, 2022
42022
Player Types and Achievements--Using Adaptive Game Design to Foster Intrinsic Motivation
G Volkmar, J Pfau, R Teise, R Malaka
Extended Abstracts of the Annual Symposium on Computer-Human Interaction in …, 2019
32019
Do You Think This is a Game?
J Pfau, JD Smeddinck, G Volkmar, N Wenig, R Malaka
Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing …, 2018
32018
We Asked 100 People: How Would You Train Our Robot?
J Pfau, R Malaka
Extended Abstracts of the 2020 Annual Symposium on Computer-Human …, 2020
22020
“I Didn’t Catch That, But I’ll Try My Best”: Anticipatory Error Handling in a Voice Controlled Game
N Zargham, J Pfau, T Schnackenberg, R Malaka
Proceedings of the 2022 CHI Conference on Human Factors in Computing Systems …, 2022
12022
Enhancing game-based learning through infographics in the context of smart home security
M Bahrini, N Zargham, J Pfau, S Lemke, K Sohr, R Malaka
Entertainment Computing–ICEC 2020: 19th IFIP TC 14 International Conference …, 2020
12020
Can You Rely on Human Computation? A Large-scale Analysis of Disruptive Behavior in Games With A Purpose
J Pfau, R Malaka
Extended Abstracts of the Annual Symposium on Computer-Human Interaction in …, 2019
12019
Player Segmentation with INSPECT: Revealing Systematic Behavior Differences within MMORPG and Educational Game Case Studies
Z Teng, J Pfau, SS Maram, M Seif El-Nasr
Extended Abstracts of the 2022 Annual Symposium on Computer-Human …, 2022
2022
Predicting Success Factors of Video Game Titles and Companies
J Pfau, M Debus, J Juul, E Lundedal Hammar, A Canossa, M Seif El-Nasr
Entertainment Computing–ICEC 2022: 21st IFIP TC 14 International Conference …, 2022
2022
AstraVerse: Establishing a Culturally Sensitive Framework for Integrating Elements from Mythological Backgrounds
SS Maram, J Pfau, R Habibi, M Seif El-Nasr
Entertainment Computing–ICEC 2022: 21st IFIP TC 14 International Conference …, 2022
2022
Mental Wear and Tear: An Exploratory Study on Mental Fatigue in Video Games Using the Example of League of Legends
I Bikas, J Pfau, B Dänekas, R Malaka
Entertainment Computing–ICEC 2022: 21st IFIP TC 14 International Conference …, 2022
2022
Das System kann den Vorgang jetzt nicht ausführen. Versuchen Sie es später erneut.
Artikel 1–20