Automated Game Testing with ICARUS: Intelligent Completion of Adventure Riddles via Unsupervised Solving J Pfau, JD Smeddinck, R Malaka Extended Abstracts Publication of the Annual Symposium on Computer-Human …, 2017 | 46 | 2017 |
Towards Deep Player Behavior Models in MMORPGs J Pfau, JD Smeddinck, R Malaka Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in …, 2018 | 32 | 2018 |
Dungeons & Replicants: Automated Game Balancing via Deep Player Behavior Modeling J Pfau, A Liapis, G Volkmar, GN Yannakakis, R Malaka 2020 IEEE Conference on Games (CoG), 431-438, 2020 | 28 | 2020 |
Enemy Within: Long-term Motivation Effects of Deep Player Behavior Models for Dynamic Difficulty Adjustment J Pfau, JD Smeddinck, R Malaka Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems …, 2020 | 17 | 2020 |
Bot or not? User Perceptions of Player Substitution with Deep Player Behavior Models J Pfau, JD Smeddinck, I Bikas, R Malaka Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems …, 2020 | 12 | 2020 |
Deep Player Behavior Models: Evaluating a Novel Take on Dynamic Difficulty Adjustment J Pfau, JD Smeddinck, R Malaka Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing …, 2019 | 11 | 2019 |
The Case for Usable AI: What Industry Professionals Make of Academic AI in Video Games J Pfau, JD Smeddinck, R Malaka Extended Abstracts of the 2020 Annual Symposium on Computer-Human …, 2020 | 7 | 2020 |
Give MEANinGS to robots with kitchen clash: a VR human computation serious game for world knowledge accumulation J Pfau, R Porzel, M Pomarlan, VS Cangalovic, S Grudpan, S Höffner, ... Entertainment Computing and Serious Games: First IFIP TC 14 Joint …, 2019 | 6 | 2019 |
Good vs. evil: Investigating the effect of game premise in a smart home security educational game M Bahrini, N Zargham, J Pfau, S Lemke, K Sohr, R Malaka Extended Abstracts of the 2020 Annual Symposium on Computer-Human …, 2020 | 5 | 2020 |
Dungeons & replicants II: automated game balancing across multiple difficulty dimensions via deep player behavior modeling J Pfau, A Liapis, GN Yannakakis, R Malaka IEEE Transactions on Games, 2022 | 4 | 2022 |
Player Types and Achievements--Using Adaptive Game Design to Foster Intrinsic Motivation G Volkmar, J Pfau, R Teise, R Malaka Extended Abstracts of the Annual Symposium on Computer-Human Interaction in …, 2019 | 3 | 2019 |
Do You Think This is a Game? J Pfau, JD Smeddinck, G Volkmar, N Wenig, R Malaka Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing …, 2018 | 3 | 2018 |
We Asked 100 People: How Would You Train Our Robot? J Pfau, R Malaka Extended Abstracts of the 2020 Annual Symposium on Computer-Human …, 2020 | 2 | 2020 |
“I Didn’t Catch That, But I’ll Try My Best”: Anticipatory Error Handling in a Voice Controlled Game N Zargham, J Pfau, T Schnackenberg, R Malaka Proceedings of the 2022 CHI Conference on Human Factors in Computing Systems …, 2022 | 1 | 2022 |
Enhancing game-based learning through infographics in the context of smart home security M Bahrini, N Zargham, J Pfau, S Lemke, K Sohr, R Malaka Entertainment Computing–ICEC 2020: 19th IFIP TC 14 International Conference …, 2020 | 1 | 2020 |
Can You Rely on Human Computation? A Large-scale Analysis of Disruptive Behavior in Games With A Purpose J Pfau, R Malaka Extended Abstracts of the Annual Symposium on Computer-Human Interaction in …, 2019 | 1 | 2019 |
Player Segmentation with INSPECT: Revealing Systematic Behavior Differences within MMORPG and Educational Game Case Studies Z Teng, J Pfau, SS Maram, M Seif El-Nasr Extended Abstracts of the 2022 Annual Symposium on Computer-Human …, 2022 | | 2022 |
Predicting Success Factors of Video Game Titles and Companies J Pfau, M Debus, J Juul, E Lundedal Hammar, A Canossa, M Seif El-Nasr Entertainment Computing–ICEC 2022: 21st IFIP TC 14 International Conference …, 2022 | | 2022 |
AstraVerse: Establishing a Culturally Sensitive Framework for Integrating Elements from Mythological Backgrounds SS Maram, J Pfau, R Habibi, M Seif El-Nasr Entertainment Computing–ICEC 2022: 21st IFIP TC 14 International Conference …, 2022 | | 2022 |
Mental Wear and Tear: An Exploratory Study on Mental Fatigue in Video Games Using the Example of League of Legends I Bikas, J Pfau, B Dänekas, R Malaka Entertainment Computing–ICEC 2022: 21st IFIP TC 14 International Conference …, 2022 | | 2022 |