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Johannes Pfau
Johannes Pfau
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Dungeons & Replicants: Automated Game Balancing via Deep Player Behavior Modeling
J Pfau, A Liapis, G Volkmar, GN Yannakakis, R Malaka
2020 IEEE Conference on Games (CoG), 431-438, 2020
592020
Automated Game Testing with ICARUS: Intelligent Completion of Adventure Riddles via Unsupervised Solving
J Pfau, JD Smeddinck, R Malaka
Extended Abstracts Publication of the Annual Symposium on Computer-Human …, 2017
592017
Towards Deep Player Behavior Models in MMORPGs
J Pfau, JD Smeddinck, R Malaka
Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in …, 2018
462018
Enemy Within: Long-term Motivation Effects of Deep Player Behavior Models for Dynamic Difficulty Adjustment
J Pfau, JD Smeddinck, R Malaka
Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems …, 2020
342020
The Case for Usable AI: What Industry Professionals Make of Academic AI in Video Games
J Pfau, JD Smeddinck, R Malaka
Extended Abstracts of the 2020 Annual Symposium on Computer-Human …, 2020
222020
Dungeons & Replicants II: Automated Game Balancing across Multiple Difficulty Dimensions via Deep Player Behavior Modeling
J Pfau, A Liapis, GN Yannakakis, R Malaka
IEEE Transactions on Games, 2022
182022
Bot or not? User Perceptions of Player Substitution with Deep Player Behavior Models
J Pfau, JD Smeddinck, I Bikas, R Malaka
Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems …, 2020
162020
“I Didn’t Catch That, But I’ll Try My Best”: Anticipatory Error Handling in a Voice Controlled Game
N Zargham, J Pfau, T Schnackenberg, R Malaka
Proceedings of the 2022 CHI Conference on Human Factors in Computing Systems …, 2022
132022
Deep Player Behavior Models: Evaluating a Novel Take on Dynamic Difficulty Adjustment
J Pfau, JD Smeddinck, R Malaka
Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing …, 2019
122019
Player-Driven Game Analytics: The Case of Guild Wars 2
J Pfau, M Seif El-Nasr
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems …, 2023
112023
Good vs. evil: Investigating the effect of game premise in a smart home security educational game
M Bahrini, N Zargham, J Pfau, S Lemke, K Sohr, R Malaka
Extended Abstracts of the 2020 Annual Symposium on Computer-Human …, 2020
92020
Player segmentation with inspect: Revealing systematic behavior differences within mmorpg and educational game case studies
Z Teng, J Pfau, SS Maram, M Seif El-Nasr
Extended Abstracts of the 2022 Annual Symposium on Computer-Human …, 2022
82022
Player Types and Achievements - Using Adaptive Game Design to Foster Intrinsic Motivation
G Volkmar, J Pfau, R Teise, R Malaka
Extended Abstracts of the Annual Symposium on Computer-Human Interaction in …, 2019
82019
Give MEANinGS to robots with kitchen clash: a VR human computation serious game for world knowledge accumulation
J Pfau, R Porzel, M Pomarlan, VS Cangalovic, S Grudpan, S Höffner, ...
Entertainment Computing and Serious Games: First IFIP TC 14 Joint …, 2019
72019
Mining player behavior patterns from domain-based spatial abstraction in games
SS Maram, J Pfau, J Villareale, Z Teng, J Zhu, MS El-Nasr
2023 IEEE Conference on Games (CoG), 1-8, 2023
62023
Mental wear and tear: An exploratory study on mental fatigue in video games using the example of league of legends
I Bikas, J Pfau, B Dänekas, R Malaka
International Conference on Entertainment Computing, 125-139, 2022
52022
A data-driven design of ar alternate reality games to measure resilience
R Habibi, SS Maram, J Pfau, J Wei, SK Sisodiya, A Kashani, ...
International Conference on Human-Computer Interaction, 586-604, 2022
52022
Deep understanding of everyday activity commands for household robots
S Höffner, R Porzel, MM Hedblom, M Pomarlan, VS Cangalovic, J Pfau, ...
Semantic Web 13 (5), 895-909, 2022
52022
Empathetic AI for empowering resilience in games
R Habibi, J Pfau, J Holmes, MS El-Nasr
arXiv preprint arXiv:2302.09070, 2023
32023
Predicting success factors of video game titles and companies
J Pfau, M Debus, J Juul, E Lundedal Hammar, A Canossa, M Seif El-Nasr
International Conference on Entertainment Computing, 269-282, 2022
32022
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