Thorsten Roth
Cited by
Cited by
Perception-driven accelerated rendering
M Weier, M Stengel, T Roth, P Didyk, E Eisemann, M Eisemann, ...
Computer Graphics Forum 36 (2), 2017
Foveated Real‐Time Ray Tracing for Head‐Mounted Displays
M Weier, T Roth, E Kruijff, A Hinkenjann, A Pérard‐Gayot, P Slusallek, ...
Computer Graphics Forum 35 (7), 289-298, 2016
Predicting the gaze depth in head-mounted displays using multiple feature regression
M Weier, T Roth, A Hinkenjann, P Slusallek
Proceedings of the 2018 ACM Symposium on Eye Tracking Research …, 2018
Towards VR-based systems for school experiments
A Sigitov, A Hinkenjann, T Roth
Procedia Computer Science 25, 201-210, 2013
An Analysis of Eye-Tracking Data in Foveated Ray Tracing
T Roth, M Weier, A Hinkenjann, Y Li, P Slusallek
ETVIS 2016 - Second Workshop on Eye Tracking and Visualization, 2016
Foveated depth-of-field filtering in head-mounted displays
M Weier, T Roth, A Hinkenjann, P Slusallek
ACM Transactions on Applied Perception (TAP) 15 (4), 1-14, 2018
Real-time simulation of camera errors and their effect on some basic robotic vision algorithms
A Hinkenjann, T Roth, J Millberg, H Yun, Y Li
2013 International Conference on Computer and Robot Vision, 218-225, 2013
DRiVE: An Example of Distributed Rendering in Virtual Environments
A Sigitov, T Roth, F Mannuss, A Hinkenjann
A Quality-Centered Analysis of Eye Tracking Data in Foveated Rendering
T Roth, M Weier, A Hinkenjann, Y Li, P Slusallek
GrIP: A Framework for Experiments with Screen Space Algorithms
T Roth, A Hinkenjann
8. Workshop Virtuelle und Erweiterte Realität der GI-Fachgruppe VR/AR, 85-96, 2011
Guided High-Quality Rendering
T Roth, M Weier, J Maiero, A Hinkenjann, Y Li
Advances in Visual Computing, 115-125, 2015
Enabling global illumination rendering on large, high-resolution displays
A Sigitov, T Roth, A Hinkenjann
2015 IEEE 8th Workshop on Software Engineering and Architectures for …, 2015
Boosting histogram-based denoising methods with gpu optimizations
S Szeracki, T Roth, A Hinkenjann, Y Li
Workshop Virtuelle Realität und Augmented Reality der GI-Fachgruppe VR/AR, 2015
Efficient strategies for acceleration structure updates in interactive ray tracing applications on the cell processor
M Weier, T Roth, A Hinkenjann
Advances in Visual Computing, 987-998, 2009
Hash-based Hierarchical Caching for Interactive Previews in Global Illumination Rendering
T Roth, M Weier, P Bauszat, A Hinkenjann, Y Li
Graph Based Post Processing of Visual Data for Interactive Graphics
T Roth, A Hinkenjann
Phase space rendering
A Hinkenjann, T Roth
Advances in Visual Computing, 691-700, 2007
Hash-Based Hierarchical Caching and Layered Filtering for Interactive Previews in Global Illumination Rendering
T Roth, M Weier, P Bauszat, A Hinkenjann, Y Li
Computers 9 (1), 17, 2020
A Framework for Cluster-based Rendering and Postprocessing
P Frericks, T Roth, A Hinkenjann, E Kruijff
OLIVE: Simulation within Human-Centric Lighting Environments
O Jato, M Weier, J Maiero, D Scherfgen, T Roth, P Frericks, O Stefani, ...
The system can't perform the operation now. Try again later.
Articles 1–20